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SDL: Implement lightmaps smaller than the screen size. LIGHTMAP_DIV is calculated...
[supertux.git]
/
src
/
object
/
growup.cpp
diff --git
a/src/object/growup.cpp
b/src/object/growup.cpp
index
6af5b5b
..
1d256db
100644
(file)
--- a/
src/object/growup.cpp
+++ b/
src/object/growup.cpp
@@
-60,10
+60,9
@@
GrowUp::collision(GameObject& other, const CollisionHit& )
sound_manager->play("sounds/grow.wav");
remove_me();
sound_manager->play("sounds/grow.wav");
remove_me();
-
+
return ABORT_MOVE;
}
return FORCE_MOVE;
}
return ABORT_MOVE;
}
return FORCE_MOVE;
}
-