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- Implemented a scripted object that can be placed in a level and whose name is
[supertux.git]
/
src
/
object
/
gameobjs.cpp
diff --git
a/src/object/gameobjs.cpp
b/src/object/gameobjs.cpp
index
7f1a79f
..
e863be3
100644
(file)
--- a/
src/object/gameobjs.cpp
+++ b/
src/object/gameobjs.cpp
@@
-24,17
+24,17
@@
#include <iostream>
#include <cmath>
#include <iostream>
#include <cmath>
-#include "app/globals.h"
#include "tile.h"
#include "tile_manager.h"
#include "tile.h"
#include "tile_manager.h"
-#include "game
loop
.h"
+#include "game
_session
.h"
#include "gameobjs.h"
#include "gameobjs.h"
-#include "sp
ecial
/sprite_manager.h"
+#include "sp
rite
/sprite_manager.h"
#include "resources.h"
#include "sector.h"
#include "tilemap.h"
#include "video/drawing_context.h"
#include "camera.h"
#include "resources.h"
#include "sector.h"
#include "tilemap.h"
#include "video/drawing_context.h"
#include "camera.h"
+#include "main.h"
BouncyCoin::BouncyCoin(const Vector& pos)
: position(pos)
BouncyCoin::BouncyCoin(const Vector& pos)
: position(pos)