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SDL: Implement lightmaps smaller than the screen size. LIGHTMAP_DIV is calculated...
[supertux.git]
/
src
/
object
/
floating_image.hpp
diff --git
a/src/object/floating_image.hpp
b/src/object/floating_image.hpp
index
897e879
..
19797db
100644
(file)
--- a/
src/object/floating_image.hpp
+++ b/
src/object/floating_image.hpp
@@
-64,7
+64,7
@@
public:
void set_action(const std::string& action);
std::string get_action();
void set_action(const std::string& action);
std::string get_action();
-
+
void fade_in(float fadetime);
void fade_out(float fadetime);
void fade_in(float fadetime);
void fade_out(float fadetime);