+ sprite->set_action(action);
+}
+
+std::string
+FloatingImage::get_action()
+{
+ return sprite->get_action();
+}
+
+void
+FloatingImage::fade_in(float fadetime)
+{
+ this->fadetime = fadetime;
+ fading = fadetime;
+}
+
+void
+FloatingImage::fade_out(float fadetime)
+{
+ this->fadetime = fadetime;
+ fading = -fadetime;
+}
+