+
+ if( !lisp.get( "sprite", sprite_name ) ){
+ return;
+ }
+ if( sprite_name == "" ){
+ sprite_name = "images/objects/resetpoints/default-resetpoint.sprite";
+ return;
+ }
+ //Replace sprite
+ sprite = sprite_manager->create( sprite_name );
+ bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());