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SDL: Implement lightmaps smaller than the screen size. LIGHTMAP_DIV is calculated...
[supertux.git]
/
src
/
object
/
falling_coin.cpp
diff --git
a/src/object/falling_coin.cpp
b/src/object/falling_coin.cpp
index
b1365b6
..
8e091a5
100644
(file)
--- a/
src/object/falling_coin.cpp
+++ b/
src/object/falling_coin.cpp
@@
-1,4
+1,4
@@
-// $Id
: infoblock.cpp 3327 2006-04-13 15:02:40Z ravu_al_hemio
$
+// $Id$
//
// SuperTux
// Copyright (C) 2006 Ondrej Hosek <ondra.hosek@gmail.com>
//
// SuperTux
// Copyright (C) 2006 Ondrej Hosek <ondra.hosek@gmail.com>
@@
-29,7
+29,7
@@
FallingCoin::FallingCoin(const Vector& start_position, const int vel_x)
{
pos = start_position;
sprite = sprite_manager->create("images/objects/coin/coin.sprite");
{
pos = start_position;
sprite = sprite_manager->create("images/objects/coin/coin.sprite");
- physic.set_velocity_y(800);
+ physic.set_velocity_y(
-
800);
physic.set_velocity_x(vel_x);
}
physic.set_velocity_x(vel_x);
}