#include "badguy/badguy.hpp"
#include "object/sprite_particle.hpp"
#include "random_generator.hpp"
#include "badguy/badguy.hpp"
#include "object/sprite_particle.hpp"
#include "random_generator.hpp"
Explosion::Explosion(const Vector& pos)
: MovingSprite(pos, "images/objects/explosion/explosion.sprite", LAYER_OBJECTS+40, COLGROUP_TOUCHABLE), state(STATE_WAITING)
Explosion::Explosion(const Vector& pos)
: MovingSprite(pos, "images/objects/explosion/explosion.sprite", LAYER_OBJECTS+40, COLGROUP_TOUCHABLE), state(STATE_WAITING)