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Changed jump behaviour: Tux will now jump even if the button was pressed (up to)...
[supertux.git]
/
src
/
object
/
endsequence_fireworks.cpp
diff --git
a/src/object/endsequence_fireworks.cpp
b/src/object/endsequence_fireworks.cpp
index
8bcd927
..
7cd940f
100644
(file)
--- a/
src/object/endsequence_fireworks.cpp
+++ b/
src/object/endsequence_fireworks.cpp
@@
-20,6
+20,7
@@
#include <config.h>
#include "endsequence_fireworks.hpp"
#include "sector.hpp"
#include <config.h>
#include "endsequence_fireworks.hpp"
#include "sector.hpp"
+#include "mainloop.hpp"
#include "object/player.hpp"
#include "object/fireworks.hpp"
#include "object/player.hpp"
#include "object/fireworks.hpp"
@@
-41,7
+42,7
@@
void
EndSequenceFireworks::starting()
{
EndSequence::starting();
EndSequenceFireworks::starting()
{
EndSequence::starting();
- endsequence_timer.start(7.3f);
+ endsequence_timer.start(7.3f
* main_loop->get_speed()
);
Sector::current()->add_object(new Fireworks());
}
Sector::current()->add_object(new Fireworks());
}
@@
-63,4
+64,3
@@
EndSequenceFireworks::stopping()
{
EndSequence::stopping();
}
{
EndSequence::stopping();
}
-