virtual void running(float elapsed_time); /**< called while the EndSequence is running */
virtual void stopping(); /**< called when EndSequence stops */
virtual void running(float elapsed_time); /**< called while the EndSequence is running */
virtual void stopping(); /**< called when EndSequence stops */
bool isrunning; /**< true while EndSequence plays */
bool isdone; /**< true if EndSequence has finished playing */
bool tux_may_walk; /**< true while tux is allowed to walk */
bool isrunning; /**< true while EndSequence plays */
bool isdone; /**< true if EndSequence has finished playing */
bool tux_may_walk; /**< true while tux is allowed to walk */