- Player& tux = *Sector::current()->player;
-
- if (tux_may_walk) {
- end_sequence_controller->press(Controller::RIGHT);
- if (int(last_x_pos) == int(tux.get_pos().x)) {
- end_sequence_controller->press(Controller::JUMP);
- }
- }
-
- last_x_pos = tux.get_pos().x;
-
- if (endsequence_timer.check()) isdone = true;