+ if (!sound_timer.started()) {
+ pitch_one = tile;
+ pitch = 1;
+ last_pitch = 1;
+ }
+ else if (sound_timer.get_timegone() < 0.02) {
+ pitch = last_pitch;
+ }
+ else
+ {
+ switch ((pitch_one - tile) % 7) {
+ case -6:
+ pitch = 1.0/2;
+ break;
+ case -5:
+ pitch = 5.0/8;
+ break;
+ case -4:
+ pitch = 4.0/6;
+ break;
+ case -3:
+ pitch = 3.0/4;
+ break;
+ case -2:
+ pitch = 5.0/6;
+ break;
+ case -1:
+ pitch = 9.0/10;
+ break;
+ case 0:
+ pitch = 1.0;
+ break;
+ case 1:
+ pitch = 9.0/8;
+ break;
+ case 2:
+ pitch = 5.0/4;
+ break;
+ case 3:
+ pitch = 4.0/3;
+ break;
+ case 4:
+ pitch = 3.0/2;
+ break;
+ case 5:
+ pitch = 5.0/3;
+ break;
+ case 6:
+ pitch = 9.0/5;
+ break;
+ }
+ last_pitch = pitch;
+ }
+ sound_timer.start(1);
+
+ SoundSource* soundSource = sound_manager->create_sound_source("sounds/coin.wav");
+ soundSource->set_position(get_pos());
+ soundSource->set_pitch(pitch);
+ soundSource->play();
+ sound_manager->manage_source(soundSource);
+*/
+ Sector::current()->player->get_status()->add_coins(1);