+
+}
+
+void
+Candle::draw(DrawingContext& context)
+{
+ // draw regular sprite
+ sprite->draw(context, get_pos(), layer);
+
+ // draw on lightmap
+ if (burning) {
+ Vector pos = get_pos() + (bbox.get_size() - candle_light_1.get_size()) / 2;
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ // draw approx. 1 in 10 frames darker. Makes the candle flicker
+ if (systemRandom.rand(10) != 0) {
+ context.draw_surface(&candle_light_1, pos, layer);
+ } else {
+ context.draw_surface(&candle_light_2, pos, layer);
+ }
+ context.pop_target();
+ }