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added a bell object which is a new better way to do reset points
[supertux.git]
/
src
/
object
/
camera.cpp
diff --git
a/src/object/camera.cpp
b/src/object/camera.cpp
index
367030a
..
1b60386
100644
(file)
--- a/
src/object/camera.cpp
+++ b/
src/object/camera.cpp
@@
-32,6
+32,7
@@
#include "gameloop.h"
#include "app/globals.h"
#include "sector.h"
#include "gameloop.h"
#include "app/globals.h"
#include "sector.h"
+#include "object_factory.h"
using namespace SuperTux;
using namespace SuperTux;
@@
-177,7
+178,7
@@
Camera::scroll_normal(float elapsed_time)
/****** Vertical Scrolling part ******/
bool do_y_scrolling = true;
/****** Vertical Scrolling part ******/
bool do_y_scrolling = true;
- if(player->
dying
|| sector->solids->get_height() == 19)
+ if(player->
is_dying()
|| sector->solids->get_height() == 19)
do_y_scrolling = false;
if(do_y_scrolling) {
do_y_scrolling = false;
if(do_y_scrolling) {
@@
-259,7
+260,7
@@
Camera::scroll_autoscroll(float elapsed_time)
{
Player* player = sector->player;
{
Player* player = sector->player;
- if(player->
dying
)
+ if(player->
is_dying()
)
return;
if(auto_t - elapsed_time >= 0) {
return;
if(auto_t - elapsed_time >= 0) {
@@
-289,3
+290,4
@@
Camera::scroll_autoscroll(float elapsed_time)
keep_in_bounds();
}
keep_in_bounds();
}
+