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SDL: Implement lightmaps smaller than the screen size. LIGHTMAP_DIV is calculated...
[supertux.git]
/
src
/
object
/
bullet.cpp
diff --git
a/src/object/bullet.cpp
b/src/object/bullet.cpp
index
564b7ba
..
c761735
100644
(file)
--- a/
src/object/bullet.cpp
+++ b/
src/object/bullet.cpp
@@
-95,7
+95,7
@@
Bullet::collision_solid(const CollisionHit& hit)
}
}
}
}
-void
+void
Bullet::ricochet(GameObject& , const CollisionHit& hit)
{
collision_solid(hit);
Bullet::ricochet(GameObject& , const CollisionHit& hit)
{
collision_solid(hit);