if(type == FIRE_BONUS) {
sprite.reset(sprite_manager->create("images/objects/bullets/firebullet.sprite"));
} else if(type == ICE_BONUS) {
life_count = 10;
sprite.reset(sprite_manager->create("images/objects/bullets/icebullet.sprite"));
if(type == FIRE_BONUS) {
sprite.reset(sprite_manager->create("images/objects/bullets/firebullet.sprite"));
} else if(type == ICE_BONUS) {
life_count = 10;
sprite.reset(sprite_manager->create("images/objects/bullets/icebullet.sprite"));