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SDL: Implement lightmaps smaller than the screen size. LIGHTMAP_DIV is calculated...
[supertux.git]
/
src
/
object
/
block.hpp
diff --git
a/src/object/block.hpp
b/src/object/block.hpp
index
462e8ff
..
94f87fb
100644
(file)
--- a/
src/object/block.hpp
+++ b/
src/object/block.hpp
@@
-41,9
+41,12
@@
protected:
virtual void hit(Player& player) = 0;
void start_bounce();
virtual void hit(Player& player) = 0;
void start_bounce();
+ void start_break();
+ void break_me();
Sprite* sprite;
bool bouncing;
Sprite* sprite;
bool bouncing;
+ bool breaking;
float bounce_dir;
float bounce_offset;
float original_y;
float bounce_dir;
float bounce_offset;
float original_y;
@@
-60,10
+63,6
@@
public:
void try_open();
void try_open();
-protected:
- virtual void hit(Player& player);
-
-private:
enum Contents {
CONTENT_COIN,
CONTENT_FIREGROW,
enum Contents {
CONTENT_COIN,
CONTENT_FIREGROW,
@@
-74,6
+73,10
@@
private:
};
Contents contents;
};
Contents contents;
+protected:
+ virtual void hit(Player& player);
+
+private:
MovingObject* object;
};
MovingObject* object;
};
@@
-94,4
+97,3
@@
private:
};
#endif
};
#endif
-