+ bbox.set_pos(pos);
+ sprite->set_action("normal");
+ switch(data) {
+ case 1: contents = CONTENT_COIN; break;
+ case 2: contents = CONTENT_FIREGROW; break;
+ case 3: contents = CONTENT_STAR; break;
+ case 4: contents = CONTENT_1UP; break;
+ case 5: contents = CONTENT_ICEGROW; break;
+ default:
+ std::cerr << "Invalid box contents!\n";
+ contents = CONTENT_COIN;
+ break;
+ }
+}
+
+BonusBlock::BonusBlock(const lisp::Lisp& lisp)
+ : Block(sprite_manager->create("bonusblock"))
+{
+ Vector pos;
+ lisp.get("x", pos.x);
+ lisp.get("y", pos.y);
+ bbox.set_pos(pos);
+
+ std::string contentstring;
+ contents = CONTENT_COIN;
+ if(lisp.get("contents", contentstring)) {
+ if(contentstring == "coin") {
+ contents = CONTENT_COIN;
+ } else if(contentstring == "firegrow") {
+ contents = CONTENT_FIREGROW;
+ } else if(contentstring == "icegrow") {
+ contents = CONTENT_ICEGROW;
+ } else if(contentstring == "star") {
+ contents = CONTENT_STAR;
+ } else if(contentstring == "1up") {
+ contents = CONTENT_1UP;
+ } else {
+ std::cerr << "Invalid box contents '" << contentstring << "'.\n";
+ }
+ }
+}
+
+void
+BonusBlock::hit(Player& )
+{
+ try_open();