-AmbientSound::AmbientSound(Vector pos, float factor, float bias, float vol, std::string file) :
- sample(file), sound_source(0), latency(0), distance_factor(factor*factor),
- distance_bias(bias*bias), maximumvolume(vol), currentvolume(0)
+AmbientSound::AmbientSound(Vector pos, float factor, float bias, float vol, std::string file)