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improve unisolid tile handling
[supertux.git]
/
src
/
math
/
aatriangle.h
diff --git
a/src/math/aatriangle.h
b/src/math/aatriangle.h
index
4a2d81a
..
5f8537c
100644
(file)
--- a/
src/math/aatriangle.h
+++ b/
src/math/aatriangle.h
@@
-1,13
+1,13
@@
#ifndef __AATRIANGLE_H__
#define __AATRIANGLE_H__
#ifndef __AATRIANGLE_H__
#define __AATRIANGLE_H__
-#include "rect
angle
.h"
+#include "rect.h"
/**
* An axis aligned triangle (ie. a triangle where 2 sides are parallel to the x-
* and y-axis.
*/
/**
* An axis aligned triangle (ie. a triangle where 2 sides are parallel to the x-
* and y-axis.
*/
-class AATriangle : public Rect
angle
+class AATriangle : public Rect
{
public:
/** Directions:
{
public:
/** Directions:
@@
-38,7
+38,7
@@
public:
{
}
AATriangle(const Vector& v1, const Vector& v2, int newdir)
{
}
AATriangle(const Vector& v1, const Vector& v2, int newdir)
- : Rect
angle
(v1, v2), dir(newdir)
+ : Rect(v1, v2), dir(newdir)
{
}
{
}