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pt_BR updates from Krishnamurti Lelis Lima Vieira Nunes <krishnalelis@gmail.com>
[supertux.git]
/
src
/
mainloop.hpp
diff --git
a/src/mainloop.hpp
b/src/mainloop.hpp
index
8be8b11
..
6edb421
100644
(file)
--- a/
src/mainloop.hpp
+++ b/
src/mainloop.hpp
@@
-21,35
+21,61
@@
#include <memory>
#include <vector>
#include <memory>
#include <vector>
+#include "scripting/thread_queue.hpp"
class Screen;
class Console;
class Screen;
class Console;
+class ScreenFade;
+class DrawingContext;
+/**
+ * Manages, updates and draws all Screens, Controllers, Menus and the Console.
+ */
class MainLoop
{
public:
MainLoop();
~MainLoop();
class MainLoop
{
public:
MainLoop();
~MainLoop();
-
- void run();
- void exit_screen();
- void quit();
+
+ void run(
DrawingContext &context
);
+ void exit_screen(
ScreenFade* fade = NULL
);
+ void quit(
ScreenFade* fade = NULL
);
void set_speed(float speed);
void set_speed(float speed);
+ float get_speed() const;
+
+ /**
+ * requests that a screenshot be taken after the next frame has been rendered
+ */
+ void take_screenshot();
// push new screen on screen_stack
// push new screen on screen_stack
- void push_screen(Screen* screen);
+ void push_screen(Screen* screen, ScreenFade* fade = NULL);
+ void set_screen_fade(ScreenFade* fade);
+
+ /// threads that wait for a screenswitch
+ Scripting::ThreadQueue waiting_threads;
private:
private:
+ void draw_fps(DrawingContext& context, float fps);
+ void draw(DrawingContext& context);
+ void update_gamelogic(float elapsed_time);
+ void process_events();
+ void handle_screen_switch();
+
bool running;
float speed;
bool running;
float speed;
+ bool nextpop;
bool nextpush;
bool nextpush;
+ /// measured fps
+ float fps;
std::auto_ptr<Screen> next_screen;
std::auto_ptr<Screen> current_screen;
std::auto_ptr<Console> console;
std::auto_ptr<Screen> next_screen;
std::auto_ptr<Screen> current_screen;
std::auto_ptr<Console> console;
+ std::auto_ptr<ScreenFade> screen_fade;
std::vector<Screen*> screen_stack;
std::vector<Screen*> screen_stack;
+ bool screenshot_requested; /**< true if a screenshot should be taken after the next frame has been rendered */
};
extern MainLoop* main_loop;
#endif
};
extern MainLoop* main_loop;
#endif
-