+MainLoop::draw_fps(DrawingContext& context, float fps_fps)
+{
+ char str[60];
+ snprintf(str, sizeof(str), "%3.1f", fps_fps);
+ const char* fpstext = "FPS";
+ context.draw_text(white_text, fpstext, Vector(SCREEN_WIDTH - white_text->get_text_width(fpstext) - gold_text->get_text_width(" 99999") - BORDER_X, BORDER_Y + 20), LEFT_ALLIGN, LAYER_HUD);
+ context.draw_text(gold_text, str, Vector(SCREEN_WIDTH - BORDER_X, BORDER_Y + 20), RIGHT_ALLIGN, LAYER_HUD);
+}
+
+void