// already skipped last frame? we have to slow down the game then...
skipdraw = false;
fps_nextframe_ticks -= (Uint32) (1000.0 / LOGICAL_FPS);
// already skipped last frame? we have to slow down the game then...
skipdraw = false;
fps_nextframe_ticks -= (Uint32) (1000.0 / LOGICAL_FPS);