+ // if a screenshot was requested, pass request on to drawing_context
+ if (screenshot_requested) {
+ context.take_screenshot();
+ screenshot_requested = false;
+ }
+ context.do_drawing();
+
+ /* Calculate frames per second */
+ if(config->show_fps)
+ {
+ ++frame_count;
+
+ if(SDL_GetTicks() - fps_ticks >= 500)
+ {
+ fps = (float) frame_count / .5;
+ frame_count = 0;
+ fps_ticks = SDL_GetTicks();
+ }
+ }
+}
+
+void
+MainLoop::update_gamelogic(float elapsed_time)
+{
+ Scripting::update_debugger();
+ Scripting::TimeScheduler::instance->update(game_time);
+ current_screen->update(elapsed_time);
+ if (Menu::current() != NULL)
+ Menu::current()->update();
+ if(screen_fade.get() != NULL)
+ screen_fade->update(elapsed_time);
+ Console::instance->update(elapsed_time);
+}
+
+void
+MainLoop::process_events()
+{
+ main_controller->update();
+ Uint8* keystate = SDL_GetKeyState(NULL);
+ SDL_Event event;
+ while(SDL_PollEvent(&event))
+ {
+ main_controller->process_event(event);
+
+ if(Menu::current() != NULL)
+ Menu::current()->event(event);
+
+ switch(event.type)
+ {
+ case SDL_QUIT:
+ quit();
+ break;
+
+ case SDL_VIDEORESIZE:
+ Renderer::instance()->resize(event.resize.w, event.resize.h);
+ Menu::recalc_pos();
+ break;
+
+ case SDL_KEYDOWN:
+ if (event.key.keysym.sym == SDLK_F10)
+ {
+ config->show_fps = !config->show_fps;
+ }
+ if (event.key.keysym.sym == SDLK_F11)
+ {
+ config->use_fullscreen = !config->use_fullscreen;
+ init_video();
+ Menu::recalc_pos();
+ }
+ else if (event.key.keysym.sym == SDLK_PRINT ||
+ event.key.keysym.sym == SDLK_F12)
+ {
+ take_screenshot();
+ }
+ else if (event.key.keysym.sym == SDLK_F1 &&
+ (keystate[SDLK_LCTRL] || keystate[SDLK_RCTRL]) &&
+ keystate[SDLK_c])
+ {
+ Console::instance->toggle();
+ config->console_enabled = true;
+ config->save();
+ }
+ break;