-static void print_usage(const char* argv0)
-{
- fprintf(stderr, _("Usage: %s [OPTIONS] [LEVELFILE]\n\n"), argv0);
- fprintf(stderr,
- _("Options:\n"
- " -f, --fullscreen Run in fullscreen mode\n"
- " -w, --window Run in window mode\n"
- " -g, --geometry WIDTHxHEIGHT Run SuperTux in given resolution\n"
- " --disable-sfx Disable sound effects\n"
- " --disable-music Disable music\n"
- " --help Show this help message\n"
- " --version Display SuperTux version and quit\n"
- " --show-fps Display framerate in levels\n"
- " --record-demo FILE LEVEL Record a demo to FILE\n"
- " --play-demo FILE LEVEL Play a recorded demo\n"
- "\n"));
-}
-
-static bool parse_commandline(int argc, char** argv)
-{
- for(int i = 1; i < argc; ++i) {
- std::string arg = argv[i];
-
- if(arg == "--fullscreen" || arg == "-f") {
- config->use_fullscreen = true;
- } else if(arg == "--window" || arg == "-w") {
- config->use_fullscreen = false;
- } else if(arg == "--geometry" || arg == "-g") {
- if(i+1 >= argc) {
- print_usage(argv[0]);
- throw std::runtime_error("Need to specify a parameter for geometry switch");
- }
- if(sscanf(argv[++i], "%dx%d", &config->screenwidth, &config->screenheight)
- != 2) {
- print_usage(argv[0]);
- throw std::runtime_error("Invalid geometry spec, should be WIDTHxHEIGHT");
- }
- } else if(arg == "--show-fps") {
- config->show_fps = true;
- } else if(arg == "--disable-sfx") {
- config->sound_enabled = false;
- } else if(arg == "--disable-music") {
- config->music_enabled = false;
- } else if(arg == "--play-demo") {
- if(i+1 >= argc) {
- print_usage(argv[0]);
- throw std::runtime_error("Need to specify a demo filename");
- }
- config->start_demo = argv[++i];
- } else if(arg == "--record-demo") {
- if(i+1 >= argc) {
- print_usage(argv[0]);
- throw std::runtime_error("Need to specify a demo filename");
- }
- config->record_demo = argv[++i];
- } else if(arg == "-d") {
- config->enable_script_debugger = true;
- } else if(arg == "--help") {
- print_usage(argv[0]);
- return true;
- } else if(arg == "--version") {
- log_info << PACKAGE_NAME << " " << PACKAGE_VERSION << std::endl;
- return true;
- } else if(arg[0] != '-') {
- config->start_level = arg;
- } else {
- log_warning << "Unknown option '" << arg << "'. Use --help to see a list of options" << std::endl;
- }
- }
-
- return false;
-}
-
-static void init_sdl()
-{
- if(SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
- std::stringstream msg;
- msg << "Couldn't initialize SDL: " << SDL_GetError();
- throw std::runtime_error(msg.str());
- }
- // just to be sure
- atexit(SDL_Quit);
-
- SDL_EnableUNICODE(1);
-
- // wait 100ms and clear SDL event queue because sometimes we have random
- // joystick events in the queue on startup...
- SDL_Delay(100);
- SDL_Event dummy;
- while(SDL_PollEvent(&dummy))
- ;
-}
-
-static void init_rand()
-{
- const char *how = config->random_seed? ", user fixed.": ", from time().";
-
- config->random_seed = systemRandom.srand(config->random_seed);
-
- log_info << "Using random seed " << config->random_seed << how << std::endl;
-}
-
-void init_video()
-{
- if(texture_manager != NULL)
- texture_manager->save_textures();
-
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
-
- int flags = SDL_OPENGL;
- if(config->use_fullscreen)
- flags |= SDL_FULLSCREEN;
- int width = config->screenwidth;
- int height = config->screenheight;
- int bpp = 0;
-
- screen = SDL_SetVideoMode(width, height, bpp, flags);
- if(screen == 0) {
- std::stringstream msg;
- msg << "Couldn't set video mode (" << width << "x" << height
- << "-" << bpp << "bpp): " << SDL_GetError();
- throw std::runtime_error(msg.str());
- }
-
- SDL_WM_SetCaption(PACKAGE_NAME " " PACKAGE_VERSION, 0);
-
- // set icon
- SDL_Surface* icon = IMG_Load_RW(
- get_physfs_SDLRWops("images/engine/icons/supertux.xpm"), true);
- if(icon != 0) {
- SDL_WM_SetIcon(icon, 0);
- SDL_FreeSurface(icon);
- }
-#ifdef DEBUG
- else {
- log_warning << "Couldn't find icon 'images/engine/icons/supertux.xpm'" << std::endl;
- }
-#endif
-
- // setup opengl state and transform
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glViewport(0, 0, screen->w, screen->h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- // logical resolution here not real monitor resolution
- glOrtho(0, 800, 600, 0, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, 0);
-
- check_gl_error("Setting up view matrices");
-
- if(texture_manager != NULL)
- texture_manager->reload_textures();
- else
- texture_manager = new TextureManager();
-}
-
-static void init_audio()
-{
- sound_manager = new SoundManager();
-
- sound_manager->enable_sound(config->sound_enabled);
- sound_manager->enable_music(config->music_enabled);
-}
-
-static void quit_audio()
-{
- if(sound_manager != NULL) {
- delete sound_manager;
- sound_manager = NULL;
- }
-}
-
-void wait_for_event(float min_delay, float max_delay)
-{
- assert(min_delay <= max_delay);
-
- Uint32 min = (Uint32) (min_delay * 1000);
- Uint32 max = (Uint32) (max_delay * 1000);
-
- Uint32 ticks = SDL_GetTicks();
- while(SDL_GetTicks() - ticks < min) {
- SDL_Delay(10);
- sound_manager->update();
- }
-
- // clear event queue
- SDL_Event event;
- while (SDL_PollEvent(&event))
- {}
-
- /* Handle events: */
- bool running = false;
- ticks = SDL_GetTicks();
- while(running) {
- while(SDL_PollEvent(&event)) {
- switch(event.type) {
- case SDL_QUIT:
- main_loop->quit();
- break;
- case SDL_KEYDOWN:
- case SDL_JOYBUTTONDOWN:
- case SDL_MOUSEBUTTONDOWN:
- running = false;
- }
- }
- if(SDL_GetTicks() - ticks >= (max - min))
- running = false;
- sound_manager->update();
- SDL_Delay(10);
- }
-}
-
-#ifdef DEBUG
-static Uint32 last_timelog_ticks = 0;
-static const char* last_timelog_component = 0;
-
-static inline void timelog(const char* component)
-{
- Uint32 current_ticks = SDL_GetTicks();
-
- if(last_timelog_component != 0) {
- log_info << "Component '" << last_timelog_component << "' finished after " << (current_ticks - last_timelog_ticks) / 1000.0 << " seconds" << std::endl;
- }
-
- last_timelog_ticks = current_ticks;
- last_timelog_component = component;
-}
-#else
-static inline void timelog(const char* )
-{
-}
-#endif
-
-int main(int argc, char** argv)
-{
- int result = 0;
-
- try {
- Console::instance = new Console();
- init_physfs(argv[0]);
- init_sdl();
-
- timelog("controller");
- main_controller = new JoystickKeyboardController();
- timelog("config");
- init_config();
- timelog("tinygettext");
- init_tinygettext();
- timelog("commandline");
- if(parse_commandline(argc, argv))
- return 0;
- timelog("audio");
- init_audio();
- timelog("video");
- init_video();
- Console::instance->init_graphics();
- timelog("scripting");
- Scripting::init_squirrel(config->enable_script_debugger);
- timelog("resources");
- load_shared();
- timelog(0);
-
- main_loop = new MainLoop();
- if(config->start_level != "") {
- // we have a normal path specified at commandline not physfs paths.
- // So we simply mount that path here...
- std::string dir = FileSystem::dirname(config->start_level);
- PHYSFS_addToSearchPath(dir.c_str(), true);
-
- if(config->start_level.size() > 4 &&
- config->start_level.compare(config->start_level.size() - 5, 5, ".stwm") == 0) {
- init_rand();
- main_loop->push_screen(new WorldMapNS::WorldMap(
- FileSystem::basename(config->start_level)));
- } else {
- init_rand();//If level uses random eg. for
- // rain particles before we do this:
- std::auto_ptr<GameSession> session (
- new GameSession(FileSystem::basename(config->start_level)));
-
- config->random_seed =session->get_demo_random_seed(config->start_demo);
- init_rand();//initialise generator with seed from session
-
- if(config->start_demo != "")
- session->play_demo(config->start_demo);
-
- if(config->record_demo != "")
- session->record_demo(config->record_demo);
- main_loop->push_screen(session.release());
- }
- } else {
- init_rand();
- main_loop->push_screen(new TitleScreen());
- }
-
- //init_rand(); PAK: this call might subsume the above 3, but I'm chicken!
- main_loop->run();
-
- } catch(std::exception& e) {
- log_fatal << "Unexpected exception: " << e.what() << std::endl;
- result = 1;
- } catch(...) {
- log_fatal << "Unexpected exception" << std::endl;
- result = 1;
- }
-
- delete main_loop;
- main_loop = NULL;
-
- free_options_menu();
- unload_shared();
- quit_audio();
-
- if(config)
- config->save();
- delete config;
- config = NULL;
- delete main_controller;
- main_controller = NULL;
- delete Console::instance;
- Console::instance = NULL;
- Scripting::exit_squirrel();
- delete texture_manager;
- texture_manager = NULL;
- SDL_Quit();
- PHYSFS_deinit();
-
- return result;
-}