- {
- mouse_cursor->set_state(MC_NORMAL);
-
- /* testing SDL_KEYDOWN, SDL_KEYUP and SDL_QUIT events*/
- if(event.type == SDL_KEYDOWN
- || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION)
- && (event.motion.x > 0
- && event.motion.x < screen->w - 64 &&
- event.motion.y > 0 && event.motion.y < screen->h)))
- {
- switch(event.type)
- {
- case SDL_KEYDOWN: // key pressed
- key = event.key.keysym.sym;
- switch(key)
- {
- case SDLK_ESCAPE:
- Menu::set_current(leveleditor_menu);
- break;
- case SDLK_F1:
- if(le_world != NULL)
- le_showhelp();
- break;
- case SDLK_HOME:
- cursor_x = 0;
- pos_x = cursor_x;
- break;
- case SDLK_END:
- cursor_x = (le_world->get_level()->width * 32) - 32;
- pos_x = cursor_x;
- break;
- case SDLK_F9:
- le_show_grid = !le_show_grid;
- break;
- default:
- break;
- }
- break;
- case SDL_MOUSEBUTTONDOWN:
- if(event.button.button == SDL_BUTTON_LEFT)
- {
- le_mouse_pressed[LEFT] = true;
-
- selection.x1 = event.motion.x + pos_x;
- selection.y1 = event.motion.y + pos_y;
- selection.x2 = event.motion.x + pos_x;
- selection.y2 = event.motion.y + pos_y;
- }
- else if(event.button.button == SDL_BUTTON_RIGHT)
- {
- le_mouse_pressed[RIGHT] = true;
- }
- break;
- case SDL_MOUSEBUTTONUP:
- if(event.button.button == SDL_BUTTON_LEFT)
- {
- le_mouse_pressed[LEFT] = false;
- le_mouse_clicked[LEFT] = true;
- }
- else if(event.button.button == SDL_BUTTON_RIGHT)
- {
- le_mouse_pressed[RIGHT] = false;
- le_mouse_clicked[RIGHT] = true;
- }
- break;
- case SDL_MOUSEMOTION:
-
- if(!Menu::current())
- {
- x = event.motion.x;
- y = event.motion.y;
-
- if(le_current.IsTile())
- {
- cursor_x = ((int)(pos_x + x) / 32) * 32;
- cursor_y = ((int)(pos_y + y) / 32) * 32;
- }
- else
- {
- cursor_x = x;
- cursor_y = y;
- }
-
- if(le_mouse_pressed[LEFT])
- {
- selection.x2 = x + pos_x;
- selection.y2 = y + pos_y;
- }
-
- if(le_mouse_pressed[RIGHT])
- {
- pos_x += -1 * event.motion.xrel;
- pos_y += -1 * event.motion.yrel;
- }
- }
- break;
- default:
- break;
- }
- }
- else if(event.type == SDL_QUIT) /* window closing */
- {
- done = 1;
- }
- }
-
- if(le_world != NULL)
- {
- if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w &&
- event.motion.y > 0 && event.motion.y < screen->h)))
- {
- le_mouse_pressed[LEFT] = false;
- le_mouse_pressed[RIGHT] = false;
-
- if(!Menu::current())
- {
- /* Check for button events */
- le_test_level_bt->event(event);
- if(le_test_level_bt->get_state() == BUTTON_CLICKED)
- le_testlevel();
- le_save_level_bt->event(event);
- if(le_save_level_bt->get_state() == BUTTON_CLICKED)
- le_world->get_level()->save(le_level_subset->name.c_str(),le_level,
- le_world);
- le_exit_bt->event(event);
- if(le_exit_bt->get_state() == BUTTON_CLICKED)
- {
- Menu::set_current(leveleditor_menu);
- }
- le_next_level_bt->event(event);
- if(le_next_level_bt->get_state() == BUTTON_CLICKED)
- {
- if(le_level < le_level_subset->levels)
- {
- le_goto_level(le_level+1);
- }
- else
- {
- Level new_lev;
- char str[1024];
- sprintf(str,"Level %d doesn't exist. Create it?",le_level+1);
- if(confirm_dialog(str))
- {
- new_lev.init_defaults();
- new_lev.save(le_level_subset->name.c_str(),le_level+1, le_world);
- le_level_subset->levels = le_level;
- le_goto_level(le_level);
- }
- }
- }
- le_previous_level_bt->event(event);
- if(le_previous_level_bt->get_state() == BUTTON_CLICKED)
- {
- if(le_level > 1)
- le_goto_level(le_level -1);
- }
- le_rubber_bt->event(event);
- if(le_rubber_bt->get_state() == BUTTON_CLICKED)
- le_current.Tile(0);
-
- if(!cur_objects.empty())
- {
- le_object_select_bt->event(event);
- if(le_object_select_bt->get_state() == BUTTON_CLICKED)
- {
- MouseCursor::set_current(mouse_select_object);
- }
-
- le_object_properties_bt->event(event);
- if(le_object_properties_bt->get_state() == BUTTON_CLICKED)
- {
- le_change_object_properties(selected_game_object);
- }
- }
-
-
- if(le_selection_mode == SQUARE)
- {
- le_select_mode_one_bt->event(event);
- if(le_select_mode_one_bt->get_state() == BUTTON_CLICKED)
- le_selection_mode = CURSOR;
- }
- else
- {
- le_select_mode_two_bt->event(event);
- if(le_select_mode_two_bt->get_state() == BUTTON_CLICKED)
- le_selection_mode = SQUARE;
- }
- ButtonPanelMap::iterator it;
- le_tilegroup_bt->event(event);
- switch (le_tilegroup_bt->get_state())
- {
- case BUTTON_CLICKED:
- Menu::set_current(select_tilegroup_menu);
- select_tilegroup_menu_effect.start(200);
- select_tilegroup_menu->set_pos(screen->w - 64,100,-0.5,0.5);
- break;
- case BUTTON_WHEELUP:
- if(cur_tilegroup.empty())
- {
- cur_tilegroup = tilegroups_map.begin()->first;
- }
- else
- {
- it = tilegroups_map.find(cur_tilegroup);
- if((++it) == tilegroups_map.end())
- {
- cur_tilegroup = tilegroups_map.begin()->first;
- }
- else
- {
- cur_tilegroup = (*it).first;
- }
- }
-
- cur_objects = "";
- break;
- case BUTTON_WHEELDOWN:
- it = tilegroups_map.find(cur_tilegroup);
- if(it == tilegroups_map.begin())
- {
- cur_tilegroup = tilegroups_map.rbegin()->first;
- cur_objects = "";
- break;
- }
- if(--it != --tilegroups_map.begin())
- cur_tilegroup = (*it).first;
- else
- cur_tilegroup = tilegroups_map.rbegin()->first;
-
- cur_objects = "";
- break;
- default:
- break;
- }
-
- le_objects_bt->event(event);
- switch (le_objects_bt->get_state())
- {
- case BUTTON_CLICKED:
- Menu::set_current(select_objects_menu);
- select_objects_menu_effect.start(200);
- select_objects_menu->set_pos(screen->w - 64,100,-0.5,0.5);
- break;
- case BUTTON_WHEELUP:
- it = objects_map.find(cur_objects);
- if(it == objects_map.end())
- {
- cur_objects = objects_map.begin()->first;
- cur_tilegroup = "";
- break;
- }
- if(++it != objects_map.end())
- cur_objects = (*it).first;
- else
- cur_objects = objects_map.begin()->first;
-
- cur_tilegroup = "";
- break;
- case BUTTON_WHEELDOWN:
- it = objects_map.find(cur_objects);
- if(it == objects_map.begin())
- {
- cur_objects = objects_map.rbegin()->first;
- cur_tilegroup = "";
- break;
- }
- if(--it != --objects_map.begin())
- cur_objects = (*it).first;
- else
- cur_objects = objects_map.rbegin()->first;
-
- cur_tilegroup = "";
- break;
- break;
- default:
- break;
- }
-
- le_settings_bt->event(event);
- if(le_settings_bt->get_state() == BUTTON_CLICKED)
- {
- update_level_settings_menu();
- Menu::set_current(level_settings_menu);
- }
- if(!cur_tilegroup.empty())
- {
- if((pbutton = tilegroups_map[cur_tilegroup]->event(event)) != NULL)
- {
- if(pbutton->get_state() == BUTTON_CLICKED)
- {
- le_current.Tile(pbutton->get_tag());
- }
- }
- }
- else if(!cur_objects.empty())
- {
- if((pbutton = objects_map[cur_objects]->event(event)) != NULL)
- {
- if(pbutton->get_state() == BUTTON_CLICKED)
- {
-#if 0 // TODO FIXME XXX: New solution for this?
- le_current.Object(pbutton->get_drawable());
-#endif
- }
- }
- }
-
- if((pbutton = le_tilemap_panel->event(event)) != NULL)
- {
- if(pbutton->get_state() == BUTTON_CLICKED)
- {
- active_tm = static_cast<TileMapType>(pbutton->get_tag());
- }
- }
- }
- else
- {
- le_settings_bt->event(event);
- if(le_settings_bt->get_state() == BUTTON_CLICKED)
- {
- Menu::set_current(0);
- }
- le_tilegroup_bt->event(event);
- if(le_tilegroup_bt->get_state() == BUTTON_CLICKED)
- {
- Menu::set_current(0);
- }
- le_objects_bt->event(event);
- if(le_objects_bt->get_state() == BUTTON_CLICKED)
- {
- Menu::set_current(0);
- }
- }
- }
-
- if(!Menu::current() && !show_minimap)
- {
- if(le_mouse_pressed[LEFT])
- {
- if(MouseCursor::current() != mouse_select_object)
- {
- if(le_current.IsTile())
- le_change(cursor_x, cursor_y, active_tm, le_current.tile);
- }
- }
- else if(le_mouse_clicked[LEFT])
- {
- if(MouseCursor::current() == mouse_select_object)
- {
- bool object_got_hit = false;
- base_type cursor_base;
- if(le_current.IsTile())
- {
- cursor_base.x = cursor_x;
- cursor_base.y = cursor_y;
- }
- else if(le_current.IsObject())
- {
- cursor_base.x = cursor_x + pos_x;
- cursor_base.y = cursor_y + pos_y;
- }
- cursor_base.width = 32;
- cursor_base.height = 32;
-
- for(std::vector<GameObject*>::iterator it =
- le_world->gameobjects.begin();
- it != le_world->gameobjects.end(); ++it) {
- MovingObject* mobj = dynamic_cast<MovingObject*> (*it);
- if(!mobj)
- continue;
-
- if(rectcollision(cursor_base, mobj->base))
- {
- selected_game_object = mobj;
- object_got_hit = true;
- break;
- }
- }
-
- if(!object_got_hit)
- {
- selected_game_object = NULL;
- le_object_properties_bt->set_active(false);
- }
- else
- le_object_properties_bt->set_active(true);
-
- MouseCursor::set_current(mouse_cursor);
-
- }
- else
- {
- // FIXME TODO
- if(le_current.IsObject())
- {
- le_level_changed = true;
- BadGuy* pbadguy = dynamic_cast<BadGuy*>(le_current.obj);
-
- if(pbadguy)
- {
- Camera& camera = *le_world->camera;
- DisplayManager dummy;
-
- le_world->bad_guys.push_back(
- new BadGuy(dummy, pbadguy->kind,
- cursor_x + camera.get_translation().x,
- cursor_y + camera.get_translation().y));
- le_world->gameobjects.push_back(le_world->bad_guys.back());
- }
- }
-
- }
-
- le_mouse_clicked[LEFT] = false;
-
- }
- }
- }
- }
- if(!Menu::current())
- {
- show_minimap = false;
-
- if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_TAB)
- show_minimap = true;
-
- le_move_left_bt->event(event);
- le_move_right_bt->event(event);
- le_move_up_bt->event(event);
- le_move_down_bt->event(event);
- switch(le_move_left_bt->get_state())
- {
- case BUTTON_PRESSED:
- pos_x -= KEYBOARD_SPEED;
- show_minimap = true;
- break;
- case BUTTON_HOVER:
- pos_x -= MOUSE_SPEED;
- show_minimap = true;
- break;
- case BUTTON_CLICKED:
- show_minimap = true;
- break;
- default:
- break;
- }
-
- switch(le_move_right_bt->get_state())
- {
- case BUTTON_PRESSED:
- pos_x += KEYBOARD_SPEED;
- show_minimap = true;
- break;
- case BUTTON_HOVER:
- pos_x += MOUSE_SPEED;
- show_minimap = true;
- break;
- case BUTTON_CLICKED:
- show_minimap = true;
- break;
- default:
- break;
- }
-
- switch(le_move_up_bt->get_state())
- {
- case BUTTON_PRESSED:
- pos_y -= KEYBOARD_SPEED;
- show_minimap = true;
- break;
- case BUTTON_HOVER:
- pos_y -= MOUSE_SPEED;
- show_minimap = true;
- break;
- case BUTTON_CLICKED:
- show_minimap = true;
- break;
- default:
- break;
- }
-
- switch(le_move_down_bt->get_state())
- {
- case BUTTON_PRESSED:
- pos_y += KEYBOARD_SPEED;
- show_minimap = true;
- break;
- case BUTTON_HOVER:
- pos_y += MOUSE_SPEED;
- show_minimap = true;
- break;
- case BUTTON_CLICKED:
- show_minimap = true;
- break;
- default:
- break;
- }
-
- /* checking if pos_x and pos_y is within the limits... */
- if(pos_x > (le_world->get_level()->width * 32 + 32*2) - screen->w)
- pos_x = (le_world->get_level()->width * 32 + 32*2) - screen->w;
- if(pos_x < 0)
- pos_x = 0;
-
- if(pos_y > (le_world->get_level()->height * 32) - screen->h)
- pos_y = (le_world->get_level()->height * 32) - screen->h;
- if(pos_y < 0)
- pos_y = 0;
- }
-}
-
-void le_highlight_selection()
-{
- int x1, x2, y1, y2;
-
- if(selection.x1 < selection.x2)
- {
- x1 = selection.x1;
- x2 = selection.x2;
- }
- else
- {
- x1 = selection.x2;
- x2 = selection.x1;
- }
- if(selection.y1 < selection.y2)
- {
- y1 = selection.y1;
- y2 = selection.y2;
- }
- else
- {
- y1 = selection.y2;
- y2 = selection.y1;
- }
-
- x1 /= 32;
- x2 /= 32;
- y1 /= 32;
- y2 /= 32;
-
- fillrect(x1*32-pos_x, y1*32-pos_y,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103);
-}
-
-void le_change(float x, float y, int tm, unsigned int c)
-{
- if(le_world != NULL)
- {
- int xx,yy;
- int x1, x2, y1, y2;
-
- le_level_changed = true;
-
- switch(le_selection_mode)
- {
- case CURSOR:
- le_world->get_level()->change(x,y,tm,c);
-
- base_type cursor_base;
- cursor_base.x = x;
- cursor_base.y = y;
- cursor_base.width = 32;
- cursor_base.height = 32;
-
- /* if there is a bad guy over there, remove it */
- // XXX TODO
- for(std::vector<GameObject*>::iterator it = le_world->gameobjects.begin();
- it != le_world->gameobjects.end(); ++it) {
- BadGuy* badguy = dynamic_cast<BadGuy*>((*it));
- if (badguy)
- {
- if(rectcollision(cursor_base, badguy->base))
- {
- delete (*it);
- //le_world->bad_guys.erase(it);
- le_world->gameobjects.erase(std::remove(le_world->gameobjects.begin(), le_world->gameobjects.end(), *it), le_world->gameobjects.end());
- break;
- }
- }
- }
-
- break;
- case SQUARE:
- if(selection.x1 < selection.x2)
- {
- x1 = selection.x1;
- x2 = selection.x2;
- }