- texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s - 32, img_bkgd.h);
- texture_draw_part(&img_bkgd,0,0,screen->w - s - 32 ,0,s,img_bkgd.h);
+ texture_draw_part(&le_current_level->img_bkgd,s,0,0,0,
+ le_current_level->img_bkgd.w - s - 32, le_current_level->img_bkgd.h);
+ texture_draw_part(&le_current_level->img_bkgd,0,0,screen->w - s - 32 ,0,s,
+ le_current_level->img_bkgd.h);