- le_level_subset->title = subset_settings_menu->item[2].input;
- le_level_subset->description = subset_settings_menu->item[3].input;
- le_level_subset->save();
- le_level_changed = false;
-}
-
-void le_unload_level()
-{
- if(le_level_changed)
- {
- le_drawlevel();
- le_drawinterface();
- char str[1024];
- sprintf(str,"Save changes to level %d of %s?",le_level,le_level_subset->name.c_str());
- if(confirm_dialog(str))
- {
- le_world->get_level()->save(le_level_subset->name.c_str(), le_level,
- le_world);
- }
- }
-
- delete le_world;
- le_level_changed = false;
-}
-
-void le_goto_level(int levelnb)
-{
- le_unload_level();
- le_world = new World(le_level_subset->name, levelnb);
- display_level_info.start(2500);
- le_level = levelnb;
-}
-
-void le_quit(void)
-{
- SDL_EnableKeyRepeat(0, 0); // disables key repeating
-
- le_unload_level();
- delete le_selection;
- delete leveleditor_menu;
- delete subset_load_menu;
- delete subset_new_menu;
- delete subset_settings_menu;
- delete level_settings_menu;
- delete select_tilegroup_menu;
- delete select_objects_menu;
- delete le_save_level_bt;
- delete le_exit_bt;
- delete le_test_level_bt;
- delete le_next_level_bt;
- delete le_previous_level_bt;
- delete le_move_right_bt;
- delete le_move_left_bt;
- delete le_move_up_bt;
- delete le_move_down_bt;
- delete le_rubber_bt;
- delete le_select_mode_one_bt;
- delete le_select_mode_two_bt;
- delete le_settings_bt;
- delete le_tilegroup_bt;
- delete le_objects_bt;
- delete le_tilemap_panel;
- delete le_object_select_bt;
- delete le_object_properties_bt;
- delete mouse_select_object;
-
- delete le_level_subset;
- le_level_subset = 0;
-
- for(ButtonPanelMap::iterator i = tilegroups_map.begin();
- i != tilegroups_map.end(); ++i)
- {
- delete i->second;
- }
- for(ButtonPanelMap::iterator i = objects_map.begin();
- i != objects_map.end(); ++i)
- {
- delete i->second;
- }
-}
-
-void le_drawminimap()
-{
- if(le_world == NULL)
- return;
-
- int mini_tile_width;
- if(screen->w - 64 > le_world->get_level()->width * 4)
- mini_tile_width = 4;
- else if(screen->w - 64 > le_world->get_level()->width * 2)
- mini_tile_width = 2;
- else
- mini_tile_width = 1;
- int left_offset = (screen->w - 64 - le_world->get_level()->width*mini_tile_width) / 2;
-
- int mini_tile_height;
- if(screen->h - 64 > le_world->get_level()->height * 4)
- mini_tile_height = 4;
- else if(screen->h - 64 > le_world->get_level()->height * 2)
- mini_tile_height = 2;
- else
- mini_tile_height = 1;
-
- Level* level = le_world->get_level();
- for (int y = 0; y < le_world->get_level()->height; ++y)
- for (int x = 0; x < le_world->get_level()->width; ++x)
- {
-
- Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4,
- mini_tile_width , 4, level->bg_tiles[y * level->width + x]);
-
- Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4,
- mini_tile_width , 4, level->ia_tiles[y * level->width + x]);
-
- Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4,
- mini_tile_width , 4, level->fg_tiles[y + level->width + x]);
-
- }
-
- fillrect(left_offset, 0, le_world->get_level()->width*mini_tile_width, le_world->get_level()->height*mini_tile_height, 200, 200, 200, 128);
-
- fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 19*mini_tile_width, 2, 200, 200, 200, 200);
- fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 2, le_world->get_level()->height*mini_tile_height, 200, 200, 200, 200);
- fillrect(left_offset + (pos_x/32)*mini_tile_width + 19*mini_tile_width - 2, 0, 2, le_world->get_level()->height*mini_tile_height, 200, 200, 200, 200);
- fillrect(left_offset + (pos_x/32)*mini_tile_width, le_world->get_level()->height*mini_tile_height-2, 19*mini_tile_width, 2, 200, 200, 200, 200);
-
-}
-
-void le_drawinterface()
-{
- int x,y;
- char str[80];
-
- if(le_world != NULL)
- {
- /* draw a grid (if selected) */
- if(le_show_grid)
- {
- for(x = 0; x < VISIBLE_TILES_X; x++)
- fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255);
- for(y = 0; y < VISIBLE_TILES_Y; y++)
- fillrect(0, y*32 - ((int)pos_y % 32), screen->w, 1, 225, 225, 225,255);
- }
- }
-
- if(show_minimap) // use_gl because the minimap isn't shown correctly in software mode. Any idea? FIXME Possible reasons: SDL_SoftStretch is a hack itsself || an alpha blitting issue SDL can't handle in software mode
- le_drawminimap();
-
- if(show_selections && MouseCursor::current() != mouse_select_object)
- {
- if(le_selection_mode == CURSOR)
- {
- if(le_current.IsTile())
- le_selection->draw(cursor_x - pos_x, cursor_y - pos_y);
- }
- else if(le_selection_mode == SQUARE)
- {
- int w, h;
- le_highlight_selection();
- /* draw current selection */
- w = selection.x2 - selection.x1;
- h = selection.y2 - selection.y1;
- fillrect(selection.x1 - pos_x, selection.y1 - pos_y, w, SELECT_W, SELECT_CLR);
- fillrect(selection.x1 - pos_x + w, selection.y1 - pos_y, SELECT_W, h, SELECT_CLR);
- fillrect(selection.x1 - pos_x, selection.y1 - pos_y + h, w, SELECT_W, SELECT_CLR);
- fillrect(selection.x1 - pos_x, selection.y1 - pos_y, SELECT_W, h, SELECT_CLR);
- }
- }
-
-
- /* draw button bar */
- fillrect(screen->w - 64, 0, 64, screen->h, 50, 50, 50,255);
-
- if(le_current.IsTile())
- {
- Tile::draw(screen->w - 32, screen->h - 32, le_current.tile);
- if(TileManager::instance()->get(le_current.tile)->editor_images.size() > 0)
- TileManager::instance()->get(le_current.tile)->editor_images[0]->draw( screen->w - 32, screen->h - 32);
- }
- if(le_current.IsObject() && MouseCursor::current() != mouse_select_object)
- {
- le_current.obj->draw_on_screen(screen->w - 32, screen->h - 32);
- le_current.obj->draw_on_screen(cursor_x,cursor_y);
- }
-
- if(mouse_select_object && selected_game_object != NULL)
- {
- fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y,selected_game_object->base.width,3,255,0,0,255);
- fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y,3,selected_game_object->base.height,255,0,0,255);
- fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y+selected_game_object->base.height,selected_game_object->base.width,3,255,0,0,255);
- fillrect(selected_game_object->base.x-pos_x+selected_game_object->base.width,selected_game_object->base.y-pos_y,3,selected_game_object->base.height,255,0,0,255);
- }
-
- if(le_world != NULL)
- {
- le_save_level_bt->draw();
- le_exit_bt->draw();
- le_test_level_bt->draw();
- le_next_level_bt->draw();
- le_previous_level_bt->draw();
- le_rubber_bt->draw();
- if(le_selection_mode == SQUARE)
- le_select_mode_one_bt->draw();
- else if(le_selection_mode == CURSOR)
- le_select_mode_two_bt->draw();
- le_settings_bt->draw();
- le_move_right_bt->draw();
- le_move_left_bt->draw();
- le_move_up_bt->draw();
- le_move_down_bt->draw();
- le_tilegroup_bt->draw();
- le_objects_bt->draw();
- if(!cur_tilegroup.empty())
- tilegroups_map[cur_tilegroup]->draw();
- else if(!cur_objects.empty())
- {
- objects_map[cur_objects]->draw();
- }
-
- le_tilemap_panel->draw();
-
- if(!cur_objects.empty())
- {
- le_object_select_bt->draw();
- le_object_properties_bt->draw();
- }
-
- sprintf(str, "%d/%d", le_level,le_level_subset->levels);
- white_text->drawf(str, (le_level_subset->levels < 10) ? -10 : 0, 16, A_RIGHT, A_TOP, 0);
-
- if(!le_help_shown)
- white_small_text->draw("F1 for Help", 10, 430, 1);
-
- if(display_level_info.check())
- white_text->drawf(le_world->get_level()->name.c_str(), 0, 0, A_HMIDDLE, A_TOP, 0);
- }
- else
- {
- if(!Menu::current())
- white_small_text->draw("No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1);
- else
- white_small_text->draw("No Level Subset loaded", 10, 430, 1);
- }
-
-}
-
-void le_drawlevel()
-{
- unsigned int y,x;
- Uint8 a;
-
- /* Draw the real background */
- le_world->get_level()->draw_bg();
-
- if(le_current.IsTile())
- {
- Tile::draw(cursor_x-pos_x, cursor_y-pos_y,le_current.tile,128);
- if(!TileManager::instance()->get(le_current.tile)->images.empty())
- fillrect(cursor_x-pos_x,cursor_y-pos_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50);
- }
- if(le_current.IsObject())
- {
- le_current.obj->move_to(cursor_x, cursor_y);
- }
-
- /* clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
-
- Level* level = le_world->get_level();
- for (y = 0; y < VISIBLE_TILES_Y && y < (unsigned)le_world->get_level()->height; ++y)
- for (x = 0; x < (unsigned)VISIBLE_TILES_X - 2; ++x)
- {
-
- if(active_tm == TM_BG)
- a = 255;
- else
- a = 128;
-
- Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32),
- level->bg_tiles[ (y + (int)(pos_y / 32)) * level->width +
- (x + (int)(pos_x / 32))],a);
-
- if(active_tm == TM_IA)
- a = 255;
- else
- a = 128;
-
- Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32),
- level->ia_tiles[ (y + (int)(pos_y / 32)) * level->width +
- (x + (int)(pos_x / 32))],a);
-
-
- if(active_tm == TM_FG)
- a = 255;
- else
- a = 128;
-
- Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32),
- level->fg_tiles[ (y + (int)(pos_y / 32)) * level->width +
- (x + (int)(pos_x / 32))],a);
-
- /* draw whats inside stuff when cursor is selecting those */
- /* (draw them all the time - is this the right behaviour?) */
- Tile* edit_image = TileManager::instance()->get(
- level->ia_tiles
- [ (y + (int)(pos_y / 32)) * level->width + (x + (int)(pos_x / 32))]);
- if(edit_image && !edit_image->editor_images.empty())
- edit_image->editor_images[0]->draw( x * 32 - ((int)pos_x % 32), y*32 - ((int)pos_y % 32));
-
- }
-
- /* Draw the Bad guys: */
- for (std::vector<_GameObject*>::iterator it = le_world->gameobjects.begin();
- it != le_world->gameobjects.end(); ++it)
- {
- BadGuy* badguy = dynamic_cast<BadGuy*> (*it);
- if(badguy == 0)
- continue;
-
- /* to support frames: img_bsod_left[(frame / 5) % 4] */
- ViewPort viewport;
- viewport.set_translation(Vector(pos_x, pos_y));
- badguy->draw(viewport, 0);
- }
-
- /* Draw the player: */
- /* for now, the position is fixed at (100, 240) */
- largetux.walk_right->draw( 100 - pos_x, 240 - pos_y);
-}
-
-void le_change_object_properties(_GameObject *pobj)
-{
- Surface* cap_screen = Surface::CaptureScreen();
- Menu* object_properties_menu = new Menu();
- bool loop = true;
-
- object_properties_menu->additem(MN_LABEL,pobj->type() + " Properties",0,0);
- object_properties_menu->additem(MN_HL,"",0,0);
-
- BadGuy* pbad = dynamic_cast<BadGuy*>(pobj);
- if(pobj != 0)
- {
- object_properties_menu->additem(MN_STRINGSELECT,"Kind",0,0,1);
- for(int i = 0; i < NUM_BadGuyKinds; ++i)
- {
- string_list_add_item(object_properties_menu->get_item_by_id(1).list,
- badguykind_to_string(static_cast<BadGuyKind>(i)).c_str());
- if(pbad->kind == i)
- object_properties_menu->get_item_by_id(1).list->active_item = i;
- }
- object_properties_menu->additem(MN_TOGGLE,"StayOnPlatform",pbad->stay_on_platform,0,2);
- }
-
- object_properties_menu->additem(MN_HL,"",0,0);
- object_properties_menu->additem(MN_ACTION,"Ok",0,0,3);
-
- Menu::set_current(object_properties_menu);
-
- while(loop)
- {
- SDL_Event event;
-
- while (SDL_PollEvent(&event))
- {
- object_properties_menu->event(event);
- }
-
- cap_screen->draw(0,0);
-
- object_properties_menu->draw();
- object_properties_menu->action();
-
- switch (object_properties_menu->check())
- {
- case 3:
- {
- BadGuy* pbad = dynamic_cast<BadGuy*>(pobj);
- if(pbad != 0) {
- BadGuy* pbad = dynamic_cast<BadGuy*>(pobj);
- pbad->kind = badguykind_from_string(string_list_active(object_properties_menu->get_item_by_id(1).list));
- pbad->stay_on_platform = object_properties_menu->get_item_by_id(2).toggled;
- }
- loop = false;
- break;
- }
- default:
- break;
- }
-
- if(Menu::current() == NULL)
- loop = false;
-
- mouse_cursor->draw();
- flipscreen();
- SDL_Delay(25);
- }
-
- delete cap_screen;
- Menu::set_current(0);
- delete object_properties_menu;
-}
-
-
-void le_checkevents()
-{
- SDLKey key;
- SDLMod keymod;
- Button* pbutton;
- int x,y;
-
- keymod = SDL_GetModState();
-
- while(SDL_PollEvent(&event))
- {
- if (Menu::current())
- {
- Menu::current()->event(event);
- if(!le_world && !Menu::current())
- Menu::set_current(leveleditor_menu);
- }
- else
- {
- mouse_cursor->set_state(MC_NORMAL);
-
- /* testing SDL_KEYDOWN, SDL_KEYUP and SDL_QUIT events*/
- if(event.type == SDL_KEYDOWN
- || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION)
- && (event.motion.x > 0
- && event.motion.x < screen->w - 64 &&
- event.motion.y > 0 && event.motion.y < screen->h)))
- {
- switch(event.type)
- {
- case SDL_KEYDOWN: // key pressed
- key = event.key.keysym.sym;
- switch(key)
- {
- case SDLK_ESCAPE:
- Menu::set_current(leveleditor_menu);
- break;
- case SDLK_F1:
- if(le_world != NULL)
- le_showhelp();
- break;
- case SDLK_HOME:
- cursor_x = 0;
- pos_x = cursor_x;
- break;
- case SDLK_END:
- cursor_x = (le_world->get_level()->width * 32) - 32;
- pos_x = cursor_x;
- break;
- case SDLK_F9:
- le_show_grid = !le_show_grid;
- break;
- default:
- break;
- }
- break;
- case SDL_MOUSEBUTTONDOWN:
- if(event.button.button == SDL_BUTTON_LEFT)
- {
- le_mouse_pressed[LEFT] = true;
-
- selection.x1 = event.motion.x + pos_x;
- selection.y1 = event.motion.y + pos_y;
- selection.x2 = event.motion.x + pos_x;
- selection.y2 = event.motion.y + pos_y;
- }
- else if(event.button.button == SDL_BUTTON_RIGHT)
- {
- le_mouse_pressed[RIGHT] = true;
- }
- break;
- case SDL_MOUSEBUTTONUP:
- if(event.button.button == SDL_BUTTON_LEFT)
- {
- le_mouse_pressed[LEFT] = false;
- le_mouse_clicked[LEFT] = true;
- }
- else if(event.button.button == SDL_BUTTON_RIGHT)
- {
- le_mouse_pressed[RIGHT] = false;
- le_mouse_clicked[RIGHT] = true;
- }
- break;
- case SDL_MOUSEMOTION: