-void le_init_menus()
-{
- int i;
-
- leveleditor_menu = new Menu();
- subset_load_menu = new Menu();
- subset_new_menu = new Menu();
- subset_settings_menu = new Menu();
- level_settings_menu = new Menu();
- select_tilegroup_menu = new Menu();
- select_objects_menu = new Menu();
-
- leveleditor_menu->additem(MN_LABEL,"Level Editor Menu",0,0);
- leveleditor_menu->additem(MN_HL,"",0,0);
- leveleditor_menu->additem(MN_ACTION,"Return To Level Editor",0,0,MNID_RETURNLEVELEDITOR);
- leveleditor_menu->additem(MN_DEACTIVE,"Level Subset Settings",0,subset_settings_menu,MNID_SUBSETSETTINGS);
- leveleditor_menu->additem(MN_GOTO,"Load Level Subset",0,subset_load_menu);
- leveleditor_menu->additem(MN_GOTO,"New Level Subset",0,subset_new_menu);
- leveleditor_menu->additem(MN_HL,"",0,0);
- leveleditor_menu->additem(MN_ACTION,"Quit Level Editor",0,0,MNID_QUITLEVELEDITOR);
-
- Menu::set_current(leveleditor_menu);
-
- subset_load_menu->additem(MN_LABEL, "Load Level Subset", 0, 0);
- subset_load_menu->additem(MN_HL, "", 0, 0);
-
- for(i = 0; i < level_subsets.num_items; ++i)
- {
- subset_load_menu->additem(MN_ACTION,level_subsets.item[i],0,0, i+1);
- }
- subset_load_menu->additem(MN_HL,"",0,0);
- subset_load_menu->additem(MN_BACK,"Back",0,0);
-
- subset_new_menu->additem(MN_LABEL,"New Level Subset",0,0);
- subset_new_menu->additem(MN_HL,"",0,0);
- subset_new_menu->additem(MN_TEXTFIELD,"Enter Name",0,0);
- subset_new_menu->additem(MN_ACTION,"Create",0,0, MNID_CREATESUBSET);
- subset_new_menu->additem(MN_HL,"",0,0);
- subset_new_menu->additem(MN_BACK,"Back",0,0);
-
- subset_settings_menu->additem(MN_LABEL,"Level Subset Settings",0,0);
- subset_settings_menu->additem(MN_HL,"",0,0);
- subset_settings_menu->additem(MN_TEXTFIELD,"Title",0,0);
- subset_settings_menu->additem(MN_TEXTFIELD,"Description",0,0);
- subset_settings_menu->additem(MN_HL,"",0,0);
- subset_settings_menu->additem(MN_ACTION,"Save Changes",0,0);
- subset_settings_menu->additem(MN_HL,"",0,0);
- subset_settings_menu->additem(MN_BACK,"Back",0,0);
-
- level_settings_menu->arrange_left = true;
- level_settings_menu->additem(MN_LABEL,"Level Settings",0,0);
- level_settings_menu->additem(MN_HL,"",0,0);
- level_settings_menu->additem(MN_TEXTFIELD,"Name ",0,0,MNID_NAME);
- level_settings_menu->additem(MN_TEXTFIELD,"Author ",0,0,MNID_AUTHOR);
- level_settings_menu->additem(MN_STRINGSELECT,"Song ",0,0,MNID_SONG);
- level_settings_menu->additem(MN_STRINGSELECT,"Bg-Image",0,0,MNID_BGIMG);
- level_settings_menu->additem(MN_STRINGSELECT,"Particle",0,0,MNID_PARTICLE);
- level_settings_menu->additem(MN_NUMFIELD,"Length ",0,0,MNID_LENGTH);
- level_settings_menu->additem(MN_NUMFIELD,"Time ",0,0,MNID_TIME);
- level_settings_menu->additem(MN_NUMFIELD,"Gravity",0,0,MNID_GRAVITY);
- level_settings_menu->additem(MN_NUMFIELD,"Bg-Img-Speed",0,0,MNID_BGSPEED);
- level_settings_menu->additem(MN_NUMFIELD,"Top Red ",0,0,MNID_TopRed);
- level_settings_menu->additem(MN_NUMFIELD,"Top Green ",0,0,MNID_TopGreen);
- level_settings_menu->additem(MN_NUMFIELD,"Top Blue ",0,0,MNID_TopBlue);
- level_settings_menu->additem(MN_NUMFIELD,"Bottom Red ",0,0,MNID_BottomRed);
- level_settings_menu->additem(MN_NUMFIELD,"Bottom Green",0,0,MNID_BottomGreen);
- level_settings_menu->additem(MN_NUMFIELD,"Bottom Blue",0,0,MNID_BottomBlue);
- level_settings_menu->additem(MN_HL,"",0,0);
- level_settings_menu->additem(MN_ACTION,"Apply Changes",0,0,MNID_APPLY);
-
- select_tilegroup_menu->arrange_left = true;
- select_tilegroup_menu->additem(MN_LABEL,"Select Tilegroup",0,0);
- select_tilegroup_menu->additem(MN_HL,"",0,0);
- std::vector<TileGroup>* tilegroups = TileManager::tilegroups();
- int tileid = 1;
- for(std::vector<TileGroup>::iterator it = tilegroups->begin();
- it != tilegroups->end(); ++it )
- {
- select_tilegroup_menu->additem(MN_ACTION, it->name, 0, 0, tileid);
- tileid++;
- tilegroups_map[(*it).name] = new ButtonPanel(screen->w - 64,96, 64, 318);
- i = 0;