+
+ if(le_current.IsTile())
+ {
+ Tile::draw(cursor_x, cursor_y,le_current.tile,128);
+ if(!TileManager::instance()->get(le_current.tile)->images.empty())
+ fillrect(cursor_x,cursor_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50);
+ }
+ if(le_current.IsObject())
+ {
+ le_current.obj->move_to(cursor_x, cursor_y);
+ }