- context.draw_text(gold_text, level.name, Vector(screen->w/2, 30), CENTER_ALLIGN, LAYER_GUI);
+ context.push_transform();
+ if(level_name_timer.get_left() < FADING_TIME)
+ context.set_alpha(level_name_timer.get_left() * 255 / FADING_TIME);
+
+ context.draw_text(gold_text, level->name, Vector(screen->w/2, 30), CENTER_ALLIGN, LAYER_GUI);