+ int get_total_badguys();
+
+ /** Get total number of GameObjects of given type */
+ template<class T> int get_total_count()
+ {
+ int total = 0;
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
+ total += (*i)->get_total_count<T>();
+ }
+ return total;
+ }