- std::string theme;
- std::string song_title;
- std::string bkgd_image;
- std::string particle_system;
- std::vector<unsigned int> bg_tiles[15]; /* Tiles in the background */
- std::vector<unsigned int> ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
- std::vector<unsigned int> fg_tiles[15]; /* Tiles in the foreground */
- int time_left;
- Color bkgd_top;
- Color bkgd_bottom;
- int width;
- int start_pos_x;
- int start_pos_y;
- int endpos;
- bool use_endsequence;
- float gravity;
-
- std::vector<BadGuyData> badguy_data;
-
- /** A collection of points to which Tux can be reset after a lost live */
- std::vector<ResetPoint> reset_points;
- public:
+ int timelimit;
+ typedef std::map<std::string, Sector*> Sectors;
+ Sectors sectors;
+ EndSequenceType end_sequence_type;
+
+public: