-#define LEVEL_NAME_MAX 20
-
-typedef struct st_level /*It is easier to read the sources IMHO, if we don't write something like int a,b,c; */
- {
- std::string name;
- std::string theme;
- std::string song_title;
- std::string bkgd_image;
- unsigned int* tiles[15];
- int time_left;
- int bkgd_red;
- int bkgd_green;
- int bkgd_blue;
- int width;
- float gravity;
- }
-st_level;
-
-extern texture_type img_bkgd, img_bkgd_tile[2][4], img_solid[4], img_brick[2];
-
-void level_default(st_level* plevel);
-int level_load(st_level* plevel, const char * subset, int level);
-void level_parse(st_level* plevel, lisp_object_t* cursor);
-int level_load(st_level* plevel, const char* filename);
-void level_save(st_level* plevel, const char * subset, int level);
-void level_free(st_level* plevel);
-void level_load_gfx(st_level* plevel);
-void level_free_gfx();
-void level_load_image(texture_type* ptexture, std::string theme, const char * file, int use_alpha);
-void level_change(st_level* plevel, float x, float y, unsigned char c);
-void level_load_song(st_level* plevel);
-void level_free_song(void);
+ std::string name;
+ std::string author;
+ int timelimit;
+ typedef std::map<std::string, Sector*> Sectors;
+ Sectors sectors;
+ EndSequenceType end_sequence_type;
+
+public:
+ Level();
+ ~Level();
+
+ void load(const std::string& filename);
+ void save(const std::string& filename);
+ static void create(const std::string& filename);
+
+ EndSequenceType get_end_sequence_type() const
+ { return end_sequence_type; }
+
+ const std::string& get_name() const
+ { return name; }
+
+ const std::string& get_author() const
+ { return author; }
+
+ /** Flips the level vertically */
+ void do_vertical_flip();
+
+ void add_sector(Sector* sector);
+
+ Sector* get_sector(const std::string& name);
+
+ Sector* get_next_sector(const Sector* sector);
+ Sector* get_previous_sector(const Sector* sector);
+
+ int get_total_sectors();
+
+ int get_total_badguys();
+ int get_total_coins();
+
+private:
+ void load_old_format(LispReader& reader);
+};