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Added a common set of bridge funcs for Leveleditor and Sector to create game objects.
[supertux.git]
/
src
/
level.h
diff --git
a/src/level.h
b/src/level.h
index
c955c5f
..
7eb0248
100644
(file)
--- a/
src/level.h
+++ b/
src/level.h
@@
-24,25
+24,40
@@
#include <map>
#include <string>
#include <map>
#include <string>
+using namespace SuperTux;
+
class Sector;
class Sector;
-class LispReader;
+
+namespace lisp {
+class Lisp;
+}
class Level
{
public:
class Level
{
public:
+ enum EndSequenceType{
+ NONE_ENDSEQ_ANIM,
+ FIREWORKS_ENDSEQ_ANIM
+ };
+
std::string name;
std::string author;
std::string name;
std::string author;
- int time
_lef
t;
+ int time
limi
t;
typedef std::map<std::string, Sector*> Sectors;
Sectors sectors;
typedef std::map<std::string, Sector*> Sectors;
Sectors sectors;
+ EndSequenceType end_sequence_type;
public:
Level();
~Level();
public:
Level();
~Level();
+ // loads a levelfile
void load(const std::string& filename);
void save(const std::string& filename);
void load(const std::string& filename);
void save(const std::string& filename);
+ EndSequenceType get_end_sequence_type() const
+ { return end_sequence_type; }
+
const std::string& get_name() const
{ return name; }
const std::string& get_name() const
{ return name; }
@@
-53,8
+68,16
@@
public:
Sector* get_sector(const std::string& name);
Sector* get_sector(const std::string& name);
+ Sector* get_next_sector(const Sector* sector);
+ Sector* get_previous_sector(const Sector* sector);
+
+ int get_total_sectors();
+
+ int get_total_badguys();
+ int get_total_coins();
+
private:
private:
- void load_old_format(
LispReader
& reader);
+ void load_old_format(
const lisp::Lisp
& reader);
};
#endif /*SUPERTUX_LEVEL_H*/
};
#endif /*SUPERTUX_LEVEL_H*/