-void loadlevel(st_level* plevel, char * subset, int level);
-void savelevel(st_level* plevel, char * subset, int level);
-void unloadlevel(st_level* plevel);
-void loadlevelgfx(st_level* plevel);
-void unloadlevelgfx();
-void load_level_image(texture_type* ptexture, char* theme, char * file, int use_alpha);
-void level_change(st_level* plevel, float x, float y, unsigned char c);
+ /** Cleanup the level struct from allocated tile data and such */
+ void cleanup();
+
+ /** Load data for this level:
+ Returns -1, if the loading of the level failed.
+ XXX the world parameter is a temporary hack
+ */
+ int load(const std::string& subset, int level, World* world);
+
+ /** Load data for this level:
+ Returns -1, if the loading of the level failed.
+ XXX the world parameter is a temporary hack
+ */
+ int load(const std::string& filename, World* world);
+
+ void load_gfx();
+
+ void load_song();
+ void free_song();
+ MusicRef get_level_music();
+ MusicRef get_level_music_fast();
+
+ // XXX the world parameter is a temporary hack
+ void save(const std::string& subset, int level, World* world);
+
+ /** Edit a piece of the map! */
+ void change(float x, float y, int tm, unsigned int c);
+
+ /** Resize the level to a new width/height */
+ void resize(int new_width, int new_height);
+
+ /** Return the id of the tile at position x/y */
+ unsigned int gettileid(float x, float y) const;
+ /** returns the id of the tile at position x,y
+ * (these are logical and not pixel coordinates)
+ */
+ unsigned int get_tile_at(int x, int y) const;
+
+ void load_image(Surface** ptexture, std::string theme, const char * file, int use_alpha);
+};