+ public:
+ LevelSubset();
+ ~LevelSubset();
+
+ static void create(const std::string& subset_name);
+ void load(char *subset);
+ void save();
+
+ std::string name;
+ std::string title;
+ std::string description;
+ Surface* image;
+ int levels;
+
+ private:
+ void parse(lisp_object_t* cursor);
+ };
+
+#define LEVEL_NAME_MAX 20
+
+
+enum TileMapType {
+ TM_BG,
+ TM_IA,
+ TM_FG
+ };
+
+struct ResetPoint
+{
+ int x;
+ int y;
+};
+
+class Level
+{
+ public:
+ Surface* img_bkgd;
+ MusicRef level_song;
+ MusicRef level_song_fast;
+
+ std::string name;
+ std::string author;
+ std::string song_title;
+ std::string bkgd_image;
+ std::string particle_system;
+ std::vector<unsigned int> bg_tiles; /* Tiles in the background */
+ std::vector<unsigned int> ia_tiles; /* Tiles which can interact in the game (solids for example)*/
+ std::vector<unsigned int> fg_tiles; /* Tiles in the foreground */
+// std::vector<unsigned int> bg_tiles[15]; /* Tiles in the background */
+// std::vector<unsigned int> ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
+// std::vector<unsigned int> fg_tiles[15]; /* Tiles in the foreground */
+ int time_left;
+ Color bkgd_top;
+ Color bkgd_bottom;
+ int width;
+ int height;
+ int bkgd_speed;
+ Vector start_pos;
+ float gravity;
+ bool back_scrolling;
+ float hor_autoscroll_speed;
+
+ /** A collection of points to which Tux can be reset after a lost live */
+ std::vector<ResetPoint> reset_points;
+ public:
+ Level();
+ Level(const std::string& subset, int level, World* world);
+ Level(const std::string& filename, World* world);
+ ~Level();
+
+ /** Will the Level structure with default values */
+ void init_defaults();
+
+ /** Cleanup the level struct from allocated tile data and such */
+ void cleanup();
+
+ /** Load data for this level:
+ Returns -1, if the loading of the level failed.
+ XXX the world parameter is a temporary hack
+ */
+ int load(const std::string& subset, int level, World* world);
+
+ /** Load data for this level:
+ Returns -1, if the loading of the level failed.
+ XXX the world parameter is a temporary hack
+ */
+ int load(const std::string& filename, World* world);
+
+ void load_gfx();
+
+ void load_song();
+ void free_song();
+ MusicRef get_level_music();
+ MusicRef get_level_music_fast();
+
+ // XXX the world parameter is a temporary hack
+ void save(const std::string& subset, int level, World* world);
+
+ /** Edit a piece of the map! */
+ void change(float x, float y, int tm, unsigned int c);
+
+ /** Resize the level to a new width/height */
+ void resize(int new_width, int new_height);