- std::string theme;
- std::string song_title;
- std::string bkgd_image;
- std::string particle_system;
- std::vector<unsigned int> bg_tiles[15]; /* Tiles in the background */
- std::vector<unsigned int> ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
- std::vector<unsigned int> fg_tiles[15]; /* Tiles in the foreground */
- int time_left;
- Color bkgd_top;
- Color bkgd_bottom;
- int width;
- int start_pos_x;
- int start_pos_y;
- int endpos;
- bool use_endsequence;
- float gravity;