- /** Will the Level structure with default values */
- void init_defaults();
-
- /** Cleanup the level struct from allocated tile data and such */
- void cleanup();
-
- /** Load data for this level:
- Returns -1, if the loading of the level failed.
- XXX the world parameter is a temporary hack
- */
- int load(const std::string& subset, int level, World* world);
-
- /** Load data for this level:
- Returns -1, if the loading of the level failed.
- XXX the world parameter is a temporary hack
- */
- int load(const std::string& filename, World* world);