- std::string song_title;
- std::string bkgd_image;
- std::string particle_system;
- std::vector<std::vector<unsigned int> > bg_tiles; /* Tiles in the background */
- std::vector<std::vector<unsigned int> > ia_tiles; /* Tiles which can interact in the game (solids for example)*/
- std::vector<std::vector<unsigned int> > fg_tiles; /* Tiles in the foreground */
-// std::vector<unsigned int> bg_tiles[15]; /* Tiles in the background */
-// std::vector<unsigned int> ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
-// std::vector<unsigned int> fg_tiles[15]; /* Tiles in the foreground */
- int time_left;
- Color bkgd_top;
- Color bkgd_bottom;
- int width;
- int height;
- int bkgd_speed;
- int start_pos_x;
- int start_pos_y;
- float gravity;
- bool back_scrolling;
- float hor_autoscroll_speed;