-#include "texture.h"
-
-#define LEVEL_NAME_MAX 20
-
-typedef struct st_level /*It is easier to read the sources IMHO, if we don't write something like int a,b,c; */
- {
- char name[LEVEL_NAME_MAX];
- char theme[100];
- char song_title[100];
- char bkgd_image[100];
- unsigned char* tiles[15];
- int time_left;
- int bkgd_red;
- int bkgd_green;
- int bkgd_blue;
- int width;
- } st_level;
-
-texture_type img_bkgd, img_bkgd_tile[2][4], img_solid[4], img_brick[2];
-
-void loadlevel(st_level* plevel, char * subset, int level);
-void unloadlevel(st_level* plevel);
-void loadlevelgfx(st_level* plevel);
-void unloadlevelgfx();
-void load_level_image(texture_type* ptexture, char* theme, char * file, int use_alpha);
-void level_change(st_level* plevel, float x, float y, unsigned char c);
+#include <vector>
+#include <string>
+
+class Sector;
+
+namespace lisp {
+class Lisp;
+}
+
+class Level
+{
+public:
+ std::string name;
+ std::string author;
+ int timelimit;
+ typedef std::vector<Sector*> Sectors;
+ Sectors sectors;
+
+public:
+ Level();
+ ~Level();
+
+ // loads a levelfile
+ void load(const std::string& filename);
+ void save(const std::string& filename);
+
+ const std::string& get_name() const
+ { return name; }
+
+ const std::string& get_author() const
+ { return author; }
+
+ void add_sector(Sector* sector);
+
+ Sector* get_sector(const std::string& name);
+
+ size_t get_sector_count();
+ Sector* get_sector(size_t num);
+
+ int get_total_badguys();
+ int get_total_coins();
+
+private:
+ void load_old_format(const lisp::Lisp& reader);
+};