- char filename[1024];
-
- /* Load data file: */
-
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset, level);
- if(!faccessible(filename))
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset, level);
-
- return level_load(plevel, filename);
-}
-
-int level_load(st_level* plevel, const char* filename)
-{
- FILE * fi;
- lisp_object_t* root_obj = 0;
- fi = fopen(filename, "r");
- if (fi == NULL)
- {
- perror(filename);
- return -1;
- }
-
- lisp_stream_t stream;
- lisp_stream_init_file (&stream, fi);
- root_obj = lisp_read (&stream);
-
- if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
- {
- printf("World: Parse Error in file %s", filename);
- }
-
- vector<int> ia_tm;
- vector<int> bg_tm;
- vector<int> fg_tm;
-
- int version = 0;
- if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
- {
- LispReader reader(lisp_cdr(root_obj));
-
- reader.read_int("version", &version);
- reader.read_int("width", &plevel->width);
- reader.read_int("time", &plevel->time_left);
- reader.read_int("bkgd_red", &plevel->bkgd_red);
- reader.read_int("bkgd_green", &plevel->bkgd_green);
- reader.read_int("bkgd_blue", &plevel->bkgd_blue);
- reader.read_float("gravity", &plevel->gravity);
- reader.read_string("name", &plevel->name);
- reader.read_string("theme", &plevel->theme);
- reader.read_string("music", &plevel->song_title);
- reader.read_string("background", &plevel->bkgd_image);
- reader.read_string("particle_system", &plevel->particle_system);
- reader.read_int_vector("background-tm", &bg_tm);
-
- if (!reader.read_int_vector("interactive-tm", &ia_tm))
- reader.read_int_vector("tilemap", &ia_tm);
-
- reader.read_int_vector("foreground-tm", &fg_tm);
-
- {
- lisp_object_t* cur = 0;
- if (reader.read_lisp("objects", &cur))
- {
- while (!lisp_nil_p(cur))
- {
- lisp_object_t* data = lisp_car(cur);
-
- BadGuyData bg_data;
- bg_data.kind = badguykind_from_string(lisp_symbol(lisp_car(data)));
- LispReader reader(lisp_cdr(data));
- reader.read_int("x", &bg_data.x);
- reader.read_int("y", &bg_data.y);
-
- plevel->badguy_data.push_back(bg_data);
-
- cur = lisp_cdr(cur);
- }
- }
- }
-
- // Convert old levels to the new tile numbers
- if (version == 0)
- {
- std::map<char, int> transtable;
- transtable['.'] = 0;
- transtable['x'] = 104;
- transtable['X'] = 77;
- transtable['y'] = 78;
- transtable['Y'] = 105;
- transtable['A'] = 83;
- transtable['B'] = 102;
- transtable['!'] = 103;
- transtable['a'] = 84;
- transtable['C'] = 85;
- transtable['D'] = 86;
- transtable['E'] = 87;
- transtable['F'] = 88;
- transtable['c'] = 89;
- transtable['d'] = 90;
- transtable['e'] = 91;
- transtable['f'] = 92;