MouseCursor* MouseCursor::current_ = 0;
extern SDL_Surface* screen;
MouseCursor::MouseCursor(std::string cursor_file) : mid_x(0), mid_y(0)
{
MouseCursor* MouseCursor::current_ = 0;
extern SDL_Surface* screen;
MouseCursor::MouseCursor(std::string cursor_file) : mid_x(0), mid_y(0)
{