+class Particles : public GameObject
+{
+public:
+ Particles(const Vector& epicenter, int min_angle, int max_angle,
+ const Vector& initial_velocity, const Vector& acceleration,
+ int number, Color color, int size, float life_time, int drawing_layer);
+ ~Particles();
+
+ virtual void action(float elapsed_time);
+ virtual void draw(DrawingContext& context);
+
+private:
+ Vector accel;
+ Timer2 timer;
+ bool live_forever;
+
+ Color color;
+ float size;
+ int drawing_layer;
+
+ struct Particle {
+ Vector pos, vel;
+// float angle;
+ };
+ std::vector <Particle*> particles;
+};
+
+void load_object_gfx();
+void free_object_gfx();
+