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A couple of improvements for the flying platform.
[supertux.git]
/
src
/
gameobjs.cpp
diff --git
a/src/gameobjs.cpp
b/src/gameobjs.cpp
index
743d9cb
..
76722c7
100644
(file)
--- a/
src/gameobjs.cpp
+++ b/
src/gameobjs.cpp
@@
-302,6
+302,11
@@
FlyingPlatform::FlyingPlatform(DisplayManager& displaymanager, LispReader& reade
point = 0;
move = false;
point = 0;
move = false;
+ float x = pos_x[point+1] - pos_x[point];
+ float y = pos_y[point+1] - pos_y[point];
+ vel_x = x*velocity / sqrt(x*x + y*y);
+ vel_y = -(velocity - vel_x);
+
frame = 0;
}
frame = 0;
}
@@
-341,6
+346,11
@@
if((unsigned)point+1 != pos_x.size())
pos_y[point] == pos_y[point+1]))
{
point++;
pos_y[point] == pos_y[point+1]))
{
point++;
+
+ float x = pos_x[point+1] - pos_x[point];
+ float y = pos_y[point+1] - pos_y[point];
+ vel_x = x*velocity / sqrt(x*x + y*y);
+ vel_y = -(velocity - vel_x);
}
}
else // last point
}
}
else // last point
@@
-349,7
+359,7
@@
else // last point
// reverse vector
return;
}
// reverse vector
return;
}
-
+/*
if(pos_x[point+1] > base.x)
base.x += velocity * frame_ratio;
else if(pos_x[point+1] < base.x)
if(pos_x[point+1] > base.x)
base.x += velocity * frame_ratio;
else if(pos_x[point+1] < base.x)
@@
-359,15
+369,10
@@
if(pos_y[point+1] > base.y)
base.y += velocity * frame_ratio;
else if(pos_y[point+1] < base.y)
base.y -= velocity * frame_ratio;
base.y += velocity * frame_ratio;
else if(pos_y[point+1] < base.y)
base.y -= velocity * frame_ratio;
-/*
-float x = pos_x[point+1] - pos_x[point];
-float y = pos_y[point+1] - pos_y[point];
-float vel_x = x*velocity / sqrt(x*x + y*y);
-float vel_y = velocity - vel_x;
+*/
base.x += vel_x * frame_ratio;
base.y += vel_y * frame_ratio;
base.x += vel_x * frame_ratio;
base.y += vel_y * frame_ratio;
-*/
}
void
}
void