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level work again
[supertux.git]
/
src
/
gameloop.h
diff --git
a/src/gameloop.h
b/src/gameloop.h
index
73e26b0
..
2f13e35
100644
(file)
--- a/
src/gameloop.h
+++ b/
src/gameloop.h
@@
-22,6
+22,7
@@
#ifndef SUPERTUX_GAMELOOP_H
#define SUPERTUX_GAMELOOP_H
#ifndef SUPERTUX_GAMELOOP_H
#define SUPERTUX_GAMELOOP_H
+#include <SDL.h>
#include "timer.h"
#include "statistics.h"
#include "timer.h"
#include "statistics.h"
@@
-79,6
+80,7
@@
public:
const std::string& spawnpointname);
void set_reset_point(const std::string& sectorname,
const Vector& pos);
const std::string& spawnpointname);
void set_reset_point(const std::string& sectorname,
const Vector& pos);
+ void display_info_box(const std::string& text);
Sector* get_current_sector()
{ return currentsector; }
Sector* get_current_sector()
{ return currentsector; }
@@
-95,12
+97,12
@@
private:
void levelintro();
void drawstatus(DrawingContext& context);
void drawendscreen();
void levelintro();
void drawstatus(DrawingContext& context);
void drawendscreen();
- void drawresultscreen(void);
+ void drawresultscreen();
+ void draw_pause();
void on_escape_press();
void process_menu();
void on_escape_press();
void process_menu();
-
Uint32 fps_ticks;
Timer2 endsequence_timer;
Level* level;
Uint32 fps_ticks;
Timer2 endsequence_timer;
Level* level;