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Fixed lives positon.
[supertux.git]
/
src
/
gameloop.cpp
diff --git
a/src/gameloop.cpp
b/src/gameloop.cpp
index
0fc9978
..
fc09ba7
100644
(file)
--- a/
src/gameloop.cpp
+++ b/
src/gameloop.cpp
@@
-726,9
+726,6
@@
GameSession::drawstatus(DrawingContext& context)
context.draw_text(gold_text, str,
Vector(screen->w - gold_text->get_text_width(" 99"), 0),LAYER_FOREGROUND1);
context.draw_text(gold_text, str,
Vector(screen->w - gold_text->get_text_width(" 99"), 0),LAYER_FOREGROUND1);
- context.draw_text(white_text, _("LIVES"),
- Vector(screen->w - white_text->get_text_width(_("LIVES"))-white_text->get_text_width(str), 20),
- LAYER_FOREGROUND1);
if (player_status.lives >= 5)
{
sprintf(str, "%dx", player_status.lives);
if (player_status.lives >= 5)
{
sprintf(str, "%dx", player_status.lives);
@@
-745,6
+742,10
@@
GameSession::drawstatus(DrawingContext& context)
LAYER_FOREGROUND1);
}
LAYER_FOREGROUND1);
}
+ context.draw_text(white_text, _("LIVES"),
+ Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 20),
+ LAYER_FOREGROUND1);
+
if(show_fps)
{
sprintf(str, "%2.1f", fps_fps);
if(show_fps)
{
sprintf(str, "%2.1f", fps_fps);