context->draw_filled_rect(
Vector(0,0), Vector(screen->w, screen->h),
Color(rand() % 50, rand() % 50, rand() % 50, 128), LAYER_FOREGROUND1);
context->draw_filled_rect(
Vector(0,0), Vector(screen->w, screen->h),
Color(rand() % 50, rand() % 50, rand() % 50, 128), LAYER_FOREGROUND1);
- snprintf(str, 60, "%d", player_status.score);
- context.draw_text(white_text, "SCORE", Vector(0, 0), LAYER_FOREGROUND1);
+ snprintf(str, 60, " %d", player_status.score);
+ context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1);
context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1);
if(st_gl_mode == ST_GL_TEST)
{
context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1);
if(st_gl_mode == ST_GL_TEST)
{
- context.draw_text(white_text, "Press ESC To Return", Vector(0,20),
+ context.draw_text(white_text, _("Press ESC To Return"), Vector(0,20),
- context.draw_text_center(white_text, "TIME's UP", Vector(0, 0),
+ context.draw_text_center(white_text, _("TIME's UP"), Vector(0, 0),
- sprintf(str, "%d", time_left.get_left() / 1000 );
- context.draw_text_center(white_text, "TIME",
+ sprintf(str, " %d", time_left.get_left() / 1000 );
+ context.draw_text_center(white_text, _("TIME"),
Vector(0, 0), LAYER_FOREGROUND1);
context.draw_text_center(gold_text, str,
Vector(4*16, 0), LAYER_FOREGROUND1);
}
Vector(0, 0), LAYER_FOREGROUND1);
context.draw_text_center(gold_text, str,
Vector(4*16, 0), LAYER_FOREGROUND1);
}
- sprintf(str, "%d", player_status.distros);
- context.draw_text(white_text, "COINS",
- Vector(screen->w - white_text->get_text_width("COINS "), 0),
+ sprintf(str, " %d", player_status.distros);
+ context.draw_text(white_text, _("COINS"),
+ Vector(screen->w - white_text->get_text_width(_("COINS"))-white_text->get_text_width(str), 0),
if (player_status.lives >= 5)
{
sprintf(str, "%dx", player_status.lives);
if (player_status.lives >= 5)
{
sprintf(str, "%dx", player_status.lives);
- context.draw_text_center(blue_text, "Result:", Vector(0, 200),
+ context.draw_text_center(blue_text, _("Result:"), Vector(0, 200),
context.draw_text_center(gold_text, str, Vector(0, 224), LAYER_FOREGROUND1);
context.draw_text_center(gold_text, str, Vector(0, 224), LAYER_FOREGROUND1);
context.draw_text_center(gold_text, str, Vector(0, 256), LAYER_FOREGROUND1);
context.do_drawing();
context.draw_text_center(gold_text, str, Vector(0, 256), LAYER_FOREGROUND1);
context.do_drawing();
if (!title.empty())
snprintf(tmp,1024,"Slot %d - %s",slot, title.c_str());
else
if (!title.empty())
snprintf(tmp,1024,"Slot %d - %s",slot, title.c_str());
else
- snprintf(tmp, 1024,"Slot %d - Savegame",slot);
+ snprintf(tmp, 1024,_("Slot %d - Savegame"),slot);