-#include "scene.h"
-#include "collision.h"
-
-/* extern variables */
-
-st_level current_level;
-int game_started = false;
-
-/* Local variables: */
-
-static texture_type img_waves[3], img_water, img_pole, img_poletop, img_flag[2];
-static texture_type img_cloud[2][4];
-static SDL_Event event;
-static SDLKey key;
-static char level_subset[100];
-static float fps_fps;
-static int st_gl_mode;
-static unsigned int last_update_time;
-static unsigned int update_time;
-static int pause_menu_frame;
-static int debug_fps;
-
-/* Local function prototypes: */
-
-void levelintro(void);
-void loadshared(void);
-void unloadshared(void);
-void drawstatus(void);
-void drawendscreen(void);
-void drawresultscreen(void);
-
-void levelintro(void)
-{
- char str[60];
- /* Level Intro: */
- clearscreen(0, 0, 0);
-
- sprintf(str, "LEVEL %d", level);
- text_drawf(&blue_text, str, 0, 200, A_HMIDDLE, A_TOP, 1);
-
- sprintf(str, "%s", current_level.name.c_str());
- text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1);
-
- sprintf(str, "TUX x %d", tux.lives);
- text_drawf(&white_text, str, 0, 256, A_HMIDDLE, A_TOP, 1);
-
- flipscreen();
-
- SDL_Delay(1000);
-}
-
-/* Reset Timers */
-void start_timers(void)
-{
- timer_start(&time_left,current_level.time_left*1000);
- st_pause_ticks_init();
- update_time = st_get_ticks();
-}
-
-void activate_bad_guys(void)
-{
- int x,y;
-
- /* Activate bad guys: */
-
- for (y = 0; y < 15; y++)
- {
- for (x = 0; x < current_level.width; x++)
- {
- if (current_level.tiles[y][x] >= '0' && current_level.tiles[y][x] <= '9')
- {
- add_bad_guy(x * 32, y * 32, static_cast<BadGuyKind>(current_level.tiles[y][x] - '0'));
- current_level.tiles[y][x] = '.';
- }
- }
- }
-
-}
-
-/* --- GAME EVENT! --- */
-
-void game_event(void)
-{
- while (SDL_PollEvent(&event))
- {
- switch(event.type)
- {
- case SDL_QUIT: /* Quit event - quit: */
- quit = 1;
- break;
- case SDL_KEYDOWN: /* A keypress! */
- key = event.key.keysym.sym;
-
- /* Check for menu-events, if the menu is shown */
- if(show_menu)
- menu_event(&event.key.keysym);
-
- if(player_key_event(&tux,key,DOWN))
- break;
-
- switch(key)
- {
- case SDLK_ESCAPE: /* Escape: Open/Close the menu: */
- if(!game_pause)
- {
- if(st_gl_mode == ST_GL_TEST)
- quit = 1;
- else if(show_menu)
- {
- Menu::set_current(game_menu);
- show_menu = 0;
- st_pause_ticks_stop();
- }
- else
- {
- Menu::set_current(game_menu);
- show_menu = 1;
- st_pause_ticks_start();
- }
- }
- break;
- default:
- break;
- }
- break;
- case SDL_KEYUP: /* A keyrelease! */
- key = event.key.keysym.sym;
-
- if(player_key_event(&tux,key,UP))
- break;
-
- switch(key)
- {
- case SDLK_p:
- if(!show_menu)
- {
- if(game_pause)
- {
- game_pause = 0;
- st_pause_ticks_stop();
- }
- else
- {
- game_pause = 1;
- st_pause_ticks_start();
- }
- }
- break;
- case SDLK_TAB:
- if(debug_mode)
- {
- tux.size = !tux.size;
- if(tux.size == BIG)
- {
- tux.base.height = 64;
- }
- else
- tux.base.height = 32;
- }
- break;
- case SDLK_END:
- if(debug_mode)
- distros += 50;
- break;
- case SDLK_SPACE:
- if(debug_mode)
- next_level = 1;
- break;
- case SDLK_DELETE:
- if(debug_mode)
- tux.got_coffee = 1;
- break;
- case SDLK_INSERT:
- if(debug_mode)
- timer_start(&tux.invincible_timer,TUX_INVINCIBLE_TIME);
- break;
- case SDLK_l:
- if(debug_mode)
- --tux.lives;
- break;
- case SDLK_s:
- if(debug_mode)
- score += 1000;
- case SDLK_f:
- if(debug_fps)
- debug_fps = false;
- else
- debug_fps = true;
- break;
- default:
- break;
- }
- break;
-
- case SDL_JOYAXISMOTION:
- switch(event.jaxis.axis)
- {
- case JOY_X:
- if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
- {
- tux.input.left = DOWN;
- tux.input.right = UP;
- }
- else if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
- {
- tux.input.left = UP;
- tux.input.right = DOWN;
- }
- else
- {
- tux.input.left = DOWN;
- tux.input.right = DOWN;
- }
- break;
- case JOY_Y:
- if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
- tux.input.down = DOWN;
- else if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
- tux.input.down = UP;
- else
- tux.input.down = UP;
-
- /* Handle joystick for the menu */
- if(show_menu)
- {
- if(tux.input.down == DOWN)
- menuaction = MENU_ACTION_DOWN;
- else
- menuaction = MENU_ACTION_UP;
- }
- break;
- default:
- break;
- }
- break;
- case SDL_JOYBUTTONDOWN:
- if (event.jbutton.button == JOY_A)
- tux.input.up = DOWN;
- else if (event.jbutton.button == JOY_B)
- tux.input.fire = DOWN;
- break;
- case SDL_JOYBUTTONUP:
- if (event.jbutton.button == JOY_A)
- tux.input.up = UP;
- else if (event.jbutton.button == JOY_B)
- tux.input.fire = UP;
-
- if(show_menu)
- menuaction = MENU_ACTION_HIT;
- break;
-
- default:
- break;
-
- } /* switch */
-
- } /* while */
-}
-
-/* --- GAME ACTION! --- */
-
-int game_action(void)
-{
- unsigned int i;
-
- /* (tux_dying || next_level) */
- if (tux.dying || next_level)
- {
- /* Tux either died, or reached the end of a level! */
-
- halt_music();
-
-
- if (next_level)
- {
- /* End of a level! */
- level++;
- next_level = 0;
- if(st_gl_mode != ST_GL_TEST)
- {
- drawresultscreen();
- }
- else
- {
- level_free_gfx();
- level_free(¤t_level);
- level_free_song();
- unloadshared();
- arrays_free();
- return(0);
- }
- player_level_begin(&tux);
- }
- else
- {
- player_dying(&tux);
-
- /* No more lives!? */
-
- if (tux.lives < 0)
- {
- if(st_gl_mode != ST_GL_TEST)
- drawendscreen();
-
- if(st_gl_mode != ST_GL_TEST)
- {
- if (score > hs_score)
- save_hs(score);
- }
- level_free_gfx();
- level_free(¤t_level);
- level_free_song();
- unloadshared();
- arrays_free();
- return(0);
- } /* if (lives < 0) */
- }
-
- /* Either way, (re-)load the (next) level... */
-
- player_level_begin(&tux);
- set_defaults();
- level_free(¤t_level);
-
- if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
- {
- if(level_load(¤t_level, level_subset) != 0)
- return 0;
- }
- else
- {
- if(level_load(¤t_level,level_subset,level) != 0)
- return 0;
- }
-
- arrays_free();
- arrays_init();
- activate_bad_guys();
- level_free_gfx();
- level_load_gfx(¤t_level);
- level_free_song();
- level_load_song(¤t_level);
- if(st_gl_mode != ST_GL_TEST)
- levelintro();
- start_timers();
- /* Play music: */
- play_current_music();
- }
-
- player_action(&tux);
-
- /* Handle bouncy distros: */
-
- for (i = 0; i < bouncy_distros.size(); i++)
- {
- bouncy_distro_action(&bouncy_distros[i]);
- }
-
-
- /* Handle broken bricks: */
-
- for (i = 0; i < broken_bricks.size(); i++)
- {
- broken_brick_action(&broken_bricks[i]);
- }
-
-
- /* Handle distro counting: */
-
- if (counting_distros)
- {
- distro_counter--;
-
- if (distro_counter <= 0)
- counting_distros = -1;
- }
-
-
- /* Handle bouncy bricks: */
-
- for (i = 0; i < bouncy_bricks.size(); i++)
- {
- bouncy_brick_action(&bouncy_bricks[i]);
- }
-
-
- /* Handle floating scores: */
-
- for (i = 0; i < floating_scores.size(); i++)
- {
- floating_score_action(&floating_scores[i]);
- }
-
-
- /* Handle bullets: */
-
- for (i = 0; i < bullets.size(); ++i)
- {
- bullet_action(&bullets[i]);
- }
-
- /* Handle upgrades: */
-
- for (i = 0; i < upgrades.size(); i++)
- {
- upgrade_action(&upgrades[i]);
- }
-
-
- /* Handle bad guys: */
-
- for (i = 0; i < bad_guys.size(); i++)
- {
- bad_guys[i].action();
- }
-
- /* Handle all possible collisions. */
- collision_handler();
-
- return -1;
-}
-
-/* --- GAME DRAW! --- */
-
-void game_draw(void)
-{
- int y, s;
- unsigned int i,x;
-
- /* Draw screen: */
-
- if (tux.dying && (frame % 4) == 0)
- clearscreen(255, 255, 255);
- else if(timer_check(&super_bkgd_timer))
- texture_draw(&img_super_bkgd, 0, 0);
- else
- {
- /* Draw the real background */
- if(current_level.bkgd_image[0] != '\0')
- {
- s = (int)scroll_x / 30;
- texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s, img_bkgd.h);
- texture_draw_part(&img_bkgd,0,0,screen->w - s ,0,s,img_bkgd.h);
- }
- else
- {
- clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue);
- }
- }
-
- /* Draw background: */
-
- for (y = 0; y < 15; ++y)
- {
- for (x = 0; x < 21; ++x)
- {
- drawshape(32*x - fmodf(scroll_x, 32), y * 32,
- current_level.tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
- }
- }
-
-
- /* (Bouncy bricks): */
-
- for (i = 0; i < bouncy_bricks.size(); ++i)
- {
- bouncy_brick_draw(&bouncy_bricks[i]);
- }
-
-
- /* (Bad guys): */
-
- for (i = 0; i < bad_guys.size(); ++i)
- {
- bad_guys[i].draw();
- }
-
- /* (Tux): */
-
- player_draw(&tux);
-
- /* (Bullets): */
-
- for (i = 0; i < bullets.size(); ++i)
- {
- bullet_draw(&bullets[i]);
- }
-
- /* (Floating scores): */
-
- for (i = 0; i < floating_scores.size(); ++i)
- {
- floating_score_draw(&floating_scores[i]);
- }
-
-
- /* (Upgrades): */
-
- for (i = 0; i < upgrades.size(); ++i)
- {
- upgrade_draw(&upgrades[i]);
- }
-
-
- /* (Bouncy distros): */
-
- for (i = 0; i < bouncy_distros.size(); ++i)
- {
- bouncy_distro_draw(&bouncy_distros[i]);
- }
-
-
- /* (Broken bricks): */
-
- for (i = 0; i < broken_bricks.size(); ++i)
- {
- broken_brick_draw(&broken_bricks[i]);
- }
-
- drawstatus();
-
-
- if(game_pause)
- {
- x = screen->h / 20;
- for(i = 0; i < x; ++i)
- {
- fillrect(i % 2 ? (pause_menu_frame * i)%screen->w : -((pause_menu_frame * i)%screen->w) ,(i*20+pause_menu_frame)%screen->h,screen->w,10,20,20,20, rand() % 20 + 1);
- }
- fillrect(0,0,screen->w,screen->h,rand() % 50, rand() % 50, rand() % 50, 128);
- text_drawf(&blue_text, "PAUSE - Press 'P' To Play", 0, 230, A_HMIDDLE, A_TOP, 1);
- }
-
- if(show_menu)
- menu_process_current();
-
- /* (Update it all!) */
-
- updatescreen();
-
-
-}
-
-/* --- GAME LOOP! --- */
-
-int gameloop(const char * subset, int levelnb, int mode)
-{
- int fps_cnt, jump, done;
- timer_type fps_timer, frame_timer;
- timer_init(&fps_timer, true);
- timer_init(&frame_timer, true);
-
- game_started = true;
-
- st_gl_mode = mode;
- level = levelnb;
-
- /* Init the game: */
- arrays_init();
- set_defaults();
-
- strcpy(level_subset,subset);
-
- if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
- {
- if (level_load(¤t_level, level_subset))
- exit(1);
- }
- else
- {
- if(level_load(¤t_level, level_subset, level) != 0)
- exit(1);
- }
-
- level_load_gfx(¤t_level);
- activate_bad_guys();
- level_load_song(¤t_level);
-
- player_init(&tux);
-
- if(st_gl_mode != ST_GL_TEST)
- load_hs();
-
- loadshared();
-
- if(st_gl_mode == ST_GL_PLAY || st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
- levelintro();
-
- timer_init(&time_left,true);
- start_timers();
-
- if(st_gl_mode == ST_GL_LOAD_GAME)
- loadgame(levelnb);
-
-
- /* --- MAIN GAME LOOP!!! --- */
-
- jump = false;
- done = 0;
- quit = 0;
- frame = 0;
- game_pause = 0;
- timer_init(&fps_timer,true);
- timer_init(&frame_timer,true);
- fps_cnt = 0;
-
- /* Clear screen: */
-
- clearscreen(0, 0, 0);
- updatescreen();
-
- /* Play music: */
- play_current_music();
-
-
- while (SDL_PollEvent(&event))
- {}
-
- game_draw();
- do
- {
- jump = false;
-
- /* Calculate the movement-factor */
- frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
- if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
- frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
-
- if(!timer_check(&frame_timer))
- {
- timer_start(&frame_timer,25);
- ++frame;
- }
-
- /* Handle events: */
-
- tux.input.old_fire = tux.input.fire;
-
- game_event();
-
- if(show_menu)
- {
- if(current_menu == game_menu)
- {
- switch (game_menu->check())
- {
- case 2:
- st_pause_ticks_stop();
- break;
- case 3:
- update_load_save_game_menu(save_game_menu, false);
- break;
- case 4:
- update_load_save_game_menu(load_game_menu, true);
- break;
- case 7:
- st_pause_ticks_stop();
- done = 1;
- break;
- }
- }
- else if(current_menu == options_menu)
- {
- process_options_menu();
- }
- else if(current_menu == save_game_menu )
- {
- process_save_load_game_menu(true);
- }
- else if(current_menu == load_game_menu )
- {
- process_save_load_game_menu(false);
- }
- }
-
-
- /* Handle actions: */
-
- if(!game_pause && !show_menu)
- {
- /*float z = frame_ratio;
- frame_ratio = 1;
- while(z >= 1)
- {*/
- if (game_action() == 0)
- {
- /* == 0: no more lives */
- /* == -1: continues */
- return 0;
- }
- /* --z;
- }*/
- }
- else
- {
- ++pause_menu_frame;
- SDL_Delay(50);
- }
-
- if(debug_mode && debug_fps == true)
- SDL_Delay(60);
-
- /*Draw the current scene to the screen */
- /*If the machine running the game is too slow
- skip the drawing of the frame (so the calculations are more precise and
- the FPS aren't affected).*/
- /*if( ! fps_fps < 50.0 )
- game_draw();
- else
- jump = true;*/ /*FIXME: Implement this tweak right.*/
- game_draw();
-
- /* Time stops in pause mode */
- if(game_pause || show_menu )
- {
- continue;
- }
-
- /* Set the time of the last update and the time of the current update */
- last_update_time = update_time;
- update_time = st_get_ticks();
-
-
- /* Pause till next frame, if the machine running the game is too fast: */
- /* FIXME: Works great for in OpenGl mode, where the CPU doesn't have to do that much. But
- the results in SDL mode aren't perfect (thought the 100 FPS are reached), even on an AMD2500+. */
- if(last_update_time >= update_time - 12 && !jump)
- SDL_Delay(10);
- /*if((update_time - last_update_time) < 10)
- SDL_Delay((11 - (update_time - last_update_time))/2);*/
-
-
-
- /* Handle time: */
-
- if (timer_check(&time_left))
- {
- /* are we low on time ? */
- if ((timer_get_left(&time_left) < TIME_WARNING)
- && (get_current_music() != HURRYUP_MUSIC)) /* play the fast music */
- {
- set_current_music(HURRYUP_MUSIC);
- play_current_music();
- }
-
- }
- else
- player_kill(&tux,KILL);
-
-
- /* Calculate frames per second */
- if(show_fps)
- {
- ++fps_cnt;
- fps_fps = (1000.0 / (float)timer_get_gone(&fps_timer)) * (float)fps_cnt;
-
- if(!timer_check(&fps_timer))
- {
- timer_start(&fps_timer,1000);
- fps_cnt = 0;
- }
- }
-
- }
- while (!done && !quit);
-
- halt_music();
-
- level_free_gfx();
- level_free(¤t_level);
- level_free_song();
- unloadshared();
- arrays_free();
-
- game_started = false;
-
- return(quit);
-}
-
-
-/* Load graphics/sounds shared between all levels: */
-
-void loadshared(void)
-{
- int i;
-
- /* Tuxes: */
- texture_load(&tux_right[0], datadir + "/images/shared/tux-right-0.png", USE_ALPHA);
- texture_load(&tux_right[1], datadir + "/images/shared/tux-right-1.png", USE_ALPHA);
- texture_load(&tux_right[2], datadir + "/images/shared/tux-right-2.png", USE_ALPHA);
-
- texture_load(&tux_left[0], datadir + "/images/shared/tux-left-0.png", USE_ALPHA);
- texture_load(&tux_left[1], datadir + "/images/shared/tux-left-1.png", USE_ALPHA);
- texture_load(&tux_left[2], datadir + "/images/shared/tux-left-2.png", USE_ALPHA);
-
- texture_load(&firetux_right[0], datadir + "/images/shared/firetux-right-0.png", USE_ALPHA);
- texture_load(&firetux_right[1], datadir + "/images/shared/firetux-right-1.png", USE_ALPHA);
- texture_load(&firetux_right[2], datadir + "/images/shared/firetux-right-2.png", USE_ALPHA);
-
- texture_load(&firetux_left[0], datadir + "/images/shared/firetux-left-0.png", USE_ALPHA);
- texture_load(&firetux_left[1], datadir + "/images/shared/firetux-left-1.png", USE_ALPHA);
- texture_load(&firetux_left[2], datadir + "/images/shared/firetux-left-2.png", USE_ALPHA);
-
-
- texture_load(&cape_right[0], datadir + "/images/shared/cape-right-0.png",
- USE_ALPHA);
-
- texture_load(&cape_right[1], datadir + "/images/shared/cape-right-1.png",
- USE_ALPHA);
-
- texture_load(&cape_left[0], datadir + "/images/shared/cape-left-0.png",
- USE_ALPHA);
-
- texture_load(&cape_left[1], datadir + "/images/shared/cape-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right[0], datadir + "/images/shared/bigtux-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right[1], datadir + "/images/shared/bigtux-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right[2], datadir + "/images/shared/bigtux-right-2.png",
- USE_ALPHA);
-
- texture_load(&bigtux_right_jump, datadir + "/images/shared/bigtux-right-jump.png", USE_ALPHA);
-
- texture_load(&bigtux_left[0], datadir + "/images/shared/bigtux-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigtux_left[1], datadir + "/images/shared/bigtux-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigtux_left[2], datadir + "/images/shared/bigtux-left-2.png",
- USE_ALPHA);
-
- texture_load(&bigtux_left_jump, datadir + "/images/shared/bigtux-left-jump.png", USE_ALPHA);
-
- texture_load(&bigcape_right[0], datadir + "/images/shared/bigcape-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_right[1], datadir + "/images/shared/bigcape-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[0], datadir + "/images/shared/bigcape-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[1], datadir + "/images/shared/bigcape-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right[0], datadir + "/images/shared/bigfiretux-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right[1], datadir + "/images/shared/bigfiretux-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right[2], datadir + "/images/shared/bigfiretux-right-2.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_right_jump, datadir + "/images/shared/bigfiretux-right-jump.png", USE_ALPHA);
-
- texture_load(&bigfiretux_left[0], datadir + "/images/shared/bigfiretux-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_left[1], datadir + "/images/shared/bigfiretux-left-1.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_left[2], datadir + "/images/shared/bigfiretux-left-2.png",
- USE_ALPHA);
-
- texture_load(&bigfiretux_left_jump, datadir + "/images/shared/bigfiretux-left-jump.png", USE_ALPHA);
-
- texture_load(&bigcape_right[0], datadir + "/images/shared/bigcape-right-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_right[1], datadir + "/images/shared/bigcape-right-1.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[0], datadir + "/images/shared/bigcape-left-0.png",
- USE_ALPHA);
-
- texture_load(&bigcape_left[1], datadir + "/images/shared/bigcape-left-1.png",
- USE_ALPHA);
-
-
- texture_load(&ducktux_right, datadir +
- "/images/shared/ducktux-right.png",
- USE_ALPHA);
-
- texture_load(&ducktux_left, datadir +
- "/images/shared/ducktux-left.png",
- USE_ALPHA);
-
- texture_load(&skidtux_right, datadir +
- "/images/shared/skidtux-right.png",
- USE_ALPHA);
-
- texture_load(&skidtux_left, datadir +
- "/images/shared/skidtux-left.png",
- USE_ALPHA);
-
- texture_load(&duckfiretux_right, datadir +
- "/images/shared/duckfiretux-right.png",
- USE_ALPHA);
-
- texture_load(&duckfiretux_left, datadir +
- "/images/shared/duckfiretux-left.png",
- USE_ALPHA);
-
- texture_load(&skidfiretux_right, datadir +
- "/images/shared/skidfiretux-right.png",
- USE_ALPHA);
-
- texture_load(&skidfiretux_left, datadir +
- "/images/shared/skidfiretux-left.png",
- USE_ALPHA);
-
-
- /* Boxes: */
-
- texture_load(&img_box_full, datadir + "/images/shared/box-full.png",
- IGNORE_ALPHA);
- texture_load(&img_box_empty, datadir + "/images/shared/box-empty.png",
- IGNORE_ALPHA);
-
-
- /* Water: */
-
-
- texture_load(&img_water, datadir + "/images/shared/water.png", IGNORE_ALPHA);
-
- texture_load(&img_waves[0], datadir + "/images/shared/waves-0.png",
- USE_ALPHA);
-
- texture_load(&img_waves[1], datadir + "/images/shared/waves-1.png",
- USE_ALPHA);
-
- texture_load(&img_waves[2], datadir + "/images/shared/waves-2.png",
- USE_ALPHA);
-
-
- /* Pole: */
-
- texture_load(&img_pole, datadir + "/images/shared/pole.png", USE_ALPHA);
- texture_load(&img_poletop, datadir + "/images/shared/poletop.png",
- USE_ALPHA);
-
-
- /* Flag: */
-
- texture_load(&img_flag[0], datadir + "/images/shared/flag-0.png",
- USE_ALPHA);
- texture_load(&img_flag[1], datadir + "/images/shared/flag-1.png",
- USE_ALPHA);
-
-
- /* Cloud: */
-
- texture_load(&img_cloud[0][0], datadir + "/images/shared/cloud-00.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[0][1], datadir + "/images/shared/cloud-01.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[0][2], datadir + "/images/shared/cloud-02.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[0][3], datadir + "/images/shared/cloud-03.png",
- USE_ALPHA);
-
-
- texture_load(&img_cloud[1][0], datadir + "/images/shared/cloud-10.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[1][1], datadir + "/images/shared/cloud-11.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[1][2], datadir + "/images/shared/cloud-12.png",
- USE_ALPHA);
-
- texture_load(&img_cloud[1][3], datadir + "/images/shared/cloud-13.png",
- USE_ALPHA);
-
-
- /* Bad guys: */
-
- /* (BSOD) */
-
- texture_load(&img_bsod_left[0], datadir +
- "/images/shared/bsod-left-0.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_left[1], datadir +
- "/images/shared/bsod-left-1.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_left[2], datadir +
- "/images/shared/bsod-left-2.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_left[3], datadir +
- "/images/shared/bsod-left-3.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_right[0], datadir +
- "/images/shared/bsod-right-0.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_right[1], datadir +
- "/images/shared/bsod-right-1.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_right[2], datadir +
- "/images/shared/bsod-right-2.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_right[3], datadir +
- "/images/shared/bsod-right-3.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_squished_left, datadir +
- "/images/shared/bsod-squished-left.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_squished_right, datadir +
- "/images/shared/bsod-squished-right.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_falling_left, datadir +
- "/images/shared/bsod-falling-left.png",
- USE_ALPHA);
-
- texture_load(&img_bsod_falling_right, datadir +
- "/images/shared/bsod-falling-right.png",
- USE_ALPHA);
-
-
- /* (Laptop) */
-
- texture_load(&img_laptop_left[0], datadir +
- "/images/shared/laptop-left-0.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_left[1], datadir +
- "/images/shared/laptop-left-1.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_left[2], datadir +
- "/images/shared/laptop-left-2.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_right[0], datadir +
- "/images/shared/laptop-right-0.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_right[1], datadir +
- "/images/shared/laptop-right-1.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_right[2], datadir +
- "/images/shared/laptop-right-2.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_flat_left, datadir +
- "/images/shared/laptop-flat-left.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_flat_right, datadir +
- "/images/shared/laptop-flat-right.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_falling_left, datadir +
- "/images/shared/laptop-falling-left.png",
- USE_ALPHA);
-
- texture_load(&img_laptop_falling_right, datadir +
- "/images/shared/laptop-falling-right.png",
- USE_ALPHA);
-
-
- /* (Money) */
-
- texture_load(&img_money_left[0], datadir +
- "/images/shared/bag-left-0.png",
- USE_ALPHA);
-
- texture_load(&img_money_left[1], datadir +
- "/images/shared/bag-left-1.png",
- USE_ALPHA);
-
- texture_load(&img_money_right[0], datadir +
- "/images/shared/bag-right-0.png",
- USE_ALPHA);
-
- texture_load(&img_money_right[1], datadir +
- "/images/shared/bag-right-1.png",
- USE_ALPHA);
-
-
-
- /* Upgrades: */
-
- texture_load(&img_mints, datadir + "/images/shared/mints.png", USE_ALPHA);
- texture_load(&img_coffee, datadir + "/images/shared/coffee.png", USE_ALPHA);
-
-
- /* Weapons: */
-
- texture_load(&img_bullet, datadir + "/images/shared/bullet.png", USE_ALPHA);
-
- texture_load(&img_red_glow, datadir + "/images/shared/red-glow.png",
- USE_ALPHA);
-
-
-
- /* Distros: */
-
- texture_load(&img_distro[0], datadir + "/images/shared/distro-0.png",
- USE_ALPHA);
-
- texture_load(&img_distro[1], datadir + "/images/shared/distro-1.png",
- USE_ALPHA);
-
- texture_load(&img_distro[2], datadir + "/images/shared/distro-2.png",
- USE_ALPHA);
-
- texture_load(&img_distro[3], datadir + "/images/shared/distro-3.png",
- USE_ALPHA);
-
-
- /* Tux life: */
-
- texture_load(&tux_life, datadir + "/images/shared/tux-life.png",
- USE_ALPHA);
-
- /* Herring: */
-
- texture_load(&img_golden_herring, datadir + "/images/shared/golden-herring.png",
- USE_ALPHA);
-
-
- /* Super background: */
-
- texture_load(&img_super_bkgd, datadir + "/images/shared/super-bkgd.png",
- IGNORE_ALPHA);