// Cheating words (the goal of this is really for debugging,
// but could be used for some cheating, nothing wrong with that)
if(compare_last(last_keys, "grow")) {
// Cheating words (the goal of this is really for debugging,
// but could be used for some cheating, nothing wrong with that)
if(compare_last(last_keys, "grow")) {
if (player_status.lives < 0) { // No more lives!?
exit_status = ES_GAME_OVER;
} else { // Still has lives, so reset Tux to the levelstart
if (player_status.lives < 0) { // No more lives!?
exit_status = ES_GAME_OVER;
} else { // Still has lives, so reset Tux to the levelstart
// respawning in new sector?
if(newsector != "" && newspawnpoint != "") {
Sector* sector = level->get_sector(newsector);
// respawning in new sector?
if(newsector != "" && newspawnpoint != "") {
Sector* sector = level->get_sector(newsector);