+
+ char str1[60];
+ char str2[124];
+ sprintf(str1, _("Playing: "));
+ sprintf(str2, level->name.c_str());
+
+ context->draw_text(blue_text, str1,
+ Vector((screen->w - (blue_text->get_text_width(str1) + white_text->get_text_width(str2)))/2, 340),
+ LAYER_FOREGROUND1+2);
+ context->draw_text(white_text, str2,
+ Vector(((screen->w - (blue_text->get_text_width(str1) + white_text->get_text_width(str2)))/2)+blue_text->get_text_width(str1), 340),
+ LAYER_FOREGROUND1+2);